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Everyday Shooter (PC)

Everyday Shooter (PC)

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Everyday Shooter (PC)
In 2005 Jonathan Mak began working on what he hoped would be an entertaining game with plenty of depth and ingenious design but after a portion of the development the result was, in his words "a complicated mess of rules and controls". Well aware of what was happening Jonathan went back to the drawing board and thought about the games he used to love, and still does, top down shooters and their more recent evolutions. With these in mind development began again and the result is Everyday Shooter a title which was added to Steam this week for the excellent price of $9.

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http://bluntmax.com/mba-admission-essays-services-college/ mba admission essays services college Like almost every top down shooter "Everyday" has its roots in the seventies classic, Asteroids. So whilst the main aim of the game is a single ship battling against assorted foes/shapes until the end of each level there are a number of aspects which keep us from becoming bored. The enemies in this title change from level to level and can be more traditional spacecraft/alien looking foes or random shapes which bear more than a passing resemblance to the old school asteroid rocks. Despite the varying looks the aim is the same, destroy as many as possible whilst not dying and as a result progress through the game or aim for a new high score. Some enemies will die with a shot or two and others have health bars which get lower with each shot until the target explodes. On these tougher foes the explosion reveals a collectable unlock point which also counts towards the overall score. These unlock points allow us the ability to open levels on the single play mode as well as "buying" upgrades such as the number of lives the "campaign" game starts with. As well as the standard shoot and kill method there is another way to score and collect points; on each level some of the larger enemies can create chain reactions when they explode and any nearby NPC’s which are caught in the explosion drop unlock points and pass on the chain reaction. So whilst the screen can get pretty intensely packed we are only a few well aimed shots away from clearing large portions of it at a time.

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http://apt-online.ch/?phd-thesis-on-nanoparticles phd thesis on nanoparticles Everyday Shooter is an OpenGL based game and scales very well and it is possible to play on a Radeon 3450 at 1024×768 just as well as a 9800GTX at 1920×1200. With each level having a distinct style we are never left feeling like we are playing through the same portion of gameplay and overall each passing level feels new and fresh, adding to the appeal created by the varied chain reactions on each section.

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http://gbciconnect.com/best-research-paper/ best research paper Graphics are not the only aspect of the game which changes with each area and while they provide some decent looking attractive environments they essentially serve their purpose of being functional but not spectacular. The sound however is a significant aspect of Everyday Shooter as many of the games sound effects blend in with the music through procedurally generated guitar riffs; it is also worth noting that each level in this title lasts the length of a song. The style of each track is predominantly guitar based although it does vary from slower acoustic style soft rock to more electric solo based material, but once again the differing styles help in keeping the passing levels fresh.

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http://www.fingerprintsservicesinc.com/evolution-college-paper-writers/ evolution college paper writers Actually playing through the game is a very classic experience; we have two sets of controls for keyboard users with WASD controlling fire and the arrow keys movement. If we stop shooting the craft moves faster which assists in getting us out of tight spots and everything feels very responsive which is great during intense sequences. We also felt that collision detection was spot on; there was never any situation where a death occurred for any reason other than our own mistakes.

In addition to the keyboard controls it is also possible to use a joypad as the main input device, with an analogue stick used for movement and other buttons used for the direction of fire. The decision on which best suits the gameplay really is down to the end user, our preference was keyboard.
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Conclusion

It is hard not to love Everyday Shooter as each level is a great mixture of seventies nostalgia with nice little twists to bring it up to date. The graphics and sound keep each level fresh and unique but it is the simple but fiendishly addictive gameplay which makes Everyday Shooter a success. Expect plenty of late nights with shouts of "just one more game" though keep a spare keyboard handy because you may just throw your main on out the window after making a silly decision just before reaching a new high score.

Gameplay
90/100
Simple, addictive, fun and quite often very challenging.
Graphics
75/100
Not the most visually impressive title available but better than most of us could do and they serve their purpose well.
Sound
85/100
A unique effects style works well and there is not a bad track in there, it would be great to be able to import our own tracks though.
Value
90/100
Less than $10 for hours of entertainment, hard to go wrong.
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(Not an Average)
91/100
An entertaining trip from the seventies to today with a nice set of tunes to keep us company along the way.

About Author

Stuart Davidson

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