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Dragon Ball Z – Burstlimit (PS3)

Dragon Ball Z – Burstlimit (PS3)

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Dragon Ball Z finally hits the Playstation 3 with Burst Limit, a game featuring deep and easy to use fighting mechanics as well as a plethora of characters to choose from. Couple this with famous battles from the Z Chronicles as well as support for online play and surely developer DIMPS are onto a winner!?

The storyline is sure to appeal to long term fans of the franchise as it requires prior knowledge of the histrionics to make any sense of it at all! This will certainly prove extremely confusing to new players and will do little to attract fans to the series. Thankfully the storyline is not the games focal point and the combat is fun and satisfying while being accessible enough for new players to jump right in and kick some ass.

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Combat is straightforward enough, the face buttons perform fast and strong attacks as well as offering Ki power and block options. These basic attacks are for beginners and help them remain competitive; however there are a number of advanced attacks as well which highlight the sophisticated game mechanics. Examples? Well if you hit your enemy into the air and time a button press you can follow them up and apply some additional damage. Block a ranged attack correctly and you can then, with the correctly timed buttons teleport behind your opponent and initiate a sneaky attack.

The Ki Gauge is an integral part of the combat system, you can save it up for an ultimate kick or punch  or save it to defend yourself against almost any form of attack. When fully charged you can enter into Aura Spark mode or transform into another form. This Aura Spark mode gives you increased attacks for a limited period of time and then afterwards lets you teleport once, afterwards you can perform a Blow-Away attack, which is almost identical to following someone after pushing them into the air but causes more damage. All these attacks require the use of different button configurations and timings so a lot of practice is required to master the finer points of combat.

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Additionally the game has a very cool counter-attack system, the person who attacks last with a matching attack ends up with the successful attack,  this means there is very little room for button mashing to be ultimately successful against a skilled opponent. Just like real life your fighter can also get tired in a long closely matched battle. You suffer from this fatigue by dodging attacks as well as receiving damage, although the worst culprit appears to be blocking. When this meter reaches the top then your character will become stunned for a short period of time, unable to do anything. In practise this rarely ever happens unless you manually keep pressing the dodge button on a regular basis.

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The Drama pieces deserve special mention as they can frequently change the flow of combat. For example, if you are playing a Versus battle you have the initial option to choose up to three drama pieces before a fight. When specific events happen a Drama piece will be activated and change some aspect of the battle. There are so many variations, such as a character appearing on screen to stop a fatal attack, keeping you in the game for a bit longer. These don’t make a massive difference to the battle but they add a little personality to many of the characters. Game purists will assuredly turn these off in versus or online games, however you have to use them in the Z Chronicles.

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Graphically, the game is pleasing. There is however a distinct lack of backdrop variety throughout, granted there is no interaction with these and they are far away in the distance, however it really is sadly lacking in diversity. The characters are varied, however many of them feel and fight the same which lowers the overall appeal. Games such as Mortal Kombat or Street Fighter made you learn every characters special moves and idiosyncrasies but this unfortunately is not the case with Burst Limit, again lowering the long lasting appeal.

Online gameplay is a fun experience and it can be just as good as local multiplayer if you get low lag connections. There are leaderboards that track your power ranking although this is about as detailed as it gets, there are no tournaments for example which is a disappointment in a game of this genre.

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Dragon Ball Z: Burst Limit is an indepth fighting game which is sure to appeal to long term fans of the franchise. The difficulty level caters for newbies as well as veterans and the scope for detailed and high adrenaline combat is high. The game is sadly let down by limited online game modes and a lack of variety with the level design and character individuality. All in all, if you are a fan of the series you will be unlikely to be disappointed.

Gameplay
80/100
A great combat mechanic which caters for all skill levels.
Graphics
81/100
Characters are well designed and rendered. Very impressive animation helps the game flow well.
Audio
74/100
Sound effects and voice acting are acceptable but nothing of note.
Value
70/100
More online options and game variety would have helped.
Overall
(Not an Average)
80/100
A fun game for fans of the franchise, perhaps a little specialised for the mass public however.

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About Author

Stuart Davidson

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