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Resident Evil 5 (Preview)

Resident Evil 5 (Preview)



The Resident Evil 5 demo was released recently in Japan and while i was over speaking to Capcom I was fortunate enough to spend most of a weekend playing the two level demo on the Xbox 360 and Playstation 3. This demo gives us a good indication of how Capcoms latest and greatest is shaping up ahead of release in March.

Those of you who have been following the development of this title will be aware that in October of last year Capcom displayed a demo of Resident Evil 5 at the Toyko Game Show, I was lucky to be there and it was an exciting experience for a long time Resident Evil fan.

Resident Evil 5 (Preview)

This time around Capcom are keen to mention the emphasis on the cooperative game play elements and while 2003s Gamecube exclusive Resident Evil Zero played a little with character swapping and cooperative puzzles this is now brought to focus in Resident Evil 5 with split screen, System link and online play … available in this demo build.

The star of the first Resident Evil Chris Redfield returns for the fifth outing and this time he is an agent for the Bioterrorism Security Assessment Alliance (BSAA). He is tasked with investigating an incident called Kijuju. He joins up with fellow BSAA agent Sheva Alomar who acts as his guide in the first part of the game.

Resident Evil 5 (Preview)

Very little time is spent on back story and the demo puts the players right in the heat of the action as we roam down the narrow corridors of a dirty little town armed with a pistol, sniper rifle, shotgun and knife. It is not long before you get attacks by the weapon carrying natives who are all feeling the effects of a mysterious T-virus. You have to obviously take them out by shooting them until they turn into a mass of goo on the ground.

Personal Theories Of Personality The control system is basically taken from Resident Evil 4 which will annoy people who find the slightly unintuitive interface a bit of a handful. There are four control mappings available to help tailor the system for the individual but all in all the system is pretty much the same as in V4. I am sure the fanboys of the series will be immediately happy to hear this, but I was hoping a little for some development with the control mechanics.

Resident Evil 5 (Preview)

To enjoy the game it is best just jumping in and making the most of the combat interface. As in Resident Evil 4 aiming is not exactly indicative to speed and accuracy is given priority over speed. It is easy to be overpowered from the sides while you are focusing on a few enemies from directly in front. The emphasis is clearly on headshots and it is enjoyable and rewarding when you beat a difficult section after nailing some fast and tricky headshots.

The demo is also putting some focus on the fact that cooperative gameplay is going to be an essential part of the gameplay mechanic with players given the ability to help each other out in a selection of puzzle and combat specific situations. If you stay close to your partner it is easy to share health, ammo and inventory items. Obviously the same benefits apply in combat situations with a second player able to distract or take out a few enemies while the other player deals with another situation. At specific locations you are offered an opportunity to provide an assist jump to boost your playing partner to unreachable areas which then enable one of the team to cover new ground. Quite often these new areas instigate a new zombie onslaught which requires the other person to provide covering fire from a distance – in the case of this particular demo a sniper rifle with adjustable zoom.

Resident Evil 5 (Preview)

At the end of both demo segments we get the chance to do battle with powerful foes who directly reprise the leatherface section from the start of Resident Evil 4. Just as before some attacks eventually cause the enemies to be dazed, from which you can land a powerful blow to cause damage. The other option is to lure the enemies into combustible objects and cause them to explode.

The weapons seem to be just like before although the demo seems to show that your foes drop a lot more ammo which is helpful as I hate having to battle a tight assed ammo system much more than hordes of enemies.

Anti Gmo Essays Graphically, the game is rather impressive and is based on the formidable Resident Evil 4 engine. The demo aptly depicts some horrific and run down areas in a shantytown which is in the holds of bioterrorism. Decomposing human remains litter the landscape and the environment contains a plethora of nice touches to give a good sense of surrealism.

Resident Evil 5 (Preview)

The lighting has been improved from before with spot placements much more effectively rendered, and the texturing has received considerable attention to detail. The zombies are quite startling at times, with glowing red eyes and decaying flesh setting the tone. They act like creatures from nightmares, howling and groaning in the shadows and even conveying some semblance of intelligence as they scream for support and backup. They are also quite athletic and will jump fences and objects to get their hands on you. Shooting them to maximize damage is equally important, because body shoots might knock them off their stride, but headshots do the most damage and are the best way to save ammunition.

College Admissions Essay Statement Of Purpose So far the title shows promise and although we are a little disappointed that the game mechanic hasnt received an overhaul we are pleased to report that the demo levels are very entertaining and fit very well into the whole context of a horror Resident Evil world. Those people who enjoyed Resident Evil 4 will be queuing up for this one, because it looks and plays very similar.

Resident Evil 5 (Preview)

Resident Evil is due for release on the Xbox 360 and Playstation 3 on 13th March 2009, although we hear of some possible delays.

About Author

Stuart Davidson

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