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Silent Hill: Homecoming (X360 & PS3)

Silent Hill: Homecoming (X360 & PS3)

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Silent Hill: Homecoming is the long awaited horror survival game from Konami which many have been hoping is a return to form. Unfortunately while the start is supernaturally intriguing the game ends up a pseudo gore experience reminiscent of Saw or Hostel.

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Unfortunately the shortcomings do not end with the storyline, and while the developer has attempted to keep true to the core of the Silent Hill franchise the end result is a hollow clone of its predecessors with a lot of gore thrown into the mix. If you are happy with another remake then this might not be an issue for you, but I feel all these years later than some kind of dynamic freshness is needed  to maintain this iconic franchise. Akira Yamaoka’s marvellous scoring helps matters somewhat as the score alone is able to convey a sense of surreal emptiness and tension.

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Resource allocation is another issue and for most of the game there are very limited ammo and health packs, making progress a slow and painful affair. It is also as if the developers realised later that this was a problem, because they literally quadruple in placements in the last hour of the game. It is certain that many people will die repeatedly due to ammo issues, requiring the use of quick load/save options for snail like progression … an extremely frustrating process. Silent Hill also suffers from a bloated and misplaced inventory system which fails to deliver any semblance of end user satisfaction. Equally annoying are the placements of checkpoints on the wrong side of long and unskippable cut scenes (Xbox 360).

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Career Research Papers To be fair however, the developers have raised the bar a little in places especially the puzzle elements which are well implemented. They heighten the sense of hopelessness and the desire to escape the environment and are logically thought out to make sure that anyone who steps back to analyse the surroundings can work them out.

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High School Homework Help Websites The audio aspects are fantastic with long term composer Akira Yamaoka in the seat … the haunting score and ambient sound effects set the tone perfectly for the horror genre and never fail to deliver when other aspects of the game let it down. Voice acting is a little haphazard with only Alex really being convincing with his delivery and scripting.

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Gameplay
70/100
Ancient mechanic pushing it forward. Fails to deliver anything remotely original or daring.
Graphics
79/100
Character models ruin the overall shine, some of the environments are well designed.
Audio
87/100
Yamaoka once more delivers a great score which steals the limelight. Voice work is a little run of the mill however.
Value
70/100
A few endings and achievements and even some unlockables. 10 hours to completion and little desire to replay however.
Overall
(Not an Average)
69/100
Very disappointing in almost every area.

About Author

Stuart Davidson

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