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Stormrise (X360 & PS3) Cheap Essays For Sale

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The RTS genre in the console market has never been a success and most of the criticism is leveled at the control system which is just never indicative to a good gaming experience. The PC rules the roost with strategy games and it may very well always be like this. That said, developer Creative Assembly of Total War fame has implemented a new control system specifically for the console market. Is this set to revolutionise the genre?

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Dieter Schwarzmann Dissertation As I mentioned earlier, the biggest talking point with Stormrise is the Whip select system which is named after a whip like unit jumping system assigned to the right thumbstick. It is the most innovative system I can remember in a console based RTS game and is about the closest mechanic yet achieved via mouse control.

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http://artinfoco.com/argumentative-essay-helper/ Argumentative Essay Helper An RTS that doesn’t let you control all available infantry at the demand of the person playing is going to have to be very careful indeed and this is the biggest issue I have with the game. Stormrise will allow you to group any three squads together which creates a triangular arrangement of three tiny icons. Grouping is assigned to the right bumper on the 360 by default and holding it down while the cursor is over the group and using the whip select disbands it. You will still end up having to manually shift a dozen separate units around which means that whip selecting is almost a constant process if you are controlling two groups. It is extremely fiddly and even more annoying to be whipping around several groups of units when you want them all to move together to a simple location. If you want to move 5 units all at the one time you waste so much time whipping back and forth that any enjoyment from the whip system is immediately negated. I am stunned that no one in the testing phase pointed out that a group selection system for more than 3 units was needed.

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Character design and animation is first class however and the Echelon units are nicely detailed if a little generic and while clearly the aerial attack craft have many ideas lifted from The Terminator they are effective and realistic to watch. The Sai units are great, with multi headed hydras on display as well as a crab style Matriarch unit which takes masses of damage to destroy. Although there are only eight units the game gives you further control by an accessible wheel of abilities open for each group enhancing their firepower or defensive abilities. You don’t need to use these further options if you don’t wish to micromanage on this level but grenades can prove useful with specific enemies. Sadly the AI will mean they never use any of these optional attacks automatically so you are limited to manually using them whenever needed. Again, another annoying aspect to know that your soldiers have pockets of grenades but instead of using them will happily stand in the open firing pea shooter guns at a turret for example.

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The benefits of the node chains are immense because the action can almost be immediate and the games AI voice over lets you know when a node is being attacked so you can whip back between nodes and units to maintain a defense. This is a tactic you will need to master early otherwise the game will be quickly over. The only issue again is that whipping back to a node in your control can be almost be impossible from a distance if there are a plethora of units in its vicinity.

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Good Proposal Writing Multiplayer is interesting because the node style gameplay is still in place and there is a gradually unlocked character creation mode. You can customise your hero unit with all kinds of abilities and weapon modifiers to make them more potent in the fray and they can also dish out some handy defensive effects to other units.

Doing Assignments
Gameplay
70/100
The unique Whip system ends up more frustrating than useful. Maybe next time.
Graphics
78/100
Quite atmospheric, but nothing exceptional.
Audio
75/100
A good score and some nice ambient sound effects. Voice acting is rather bland and forgettable.
Value
75/100
If you have the patience to deal with the mechanic then you can expect 15-20 hours of single player gameplay time.
73/100
An interesting concept which unfortunately falls short of the mark.

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