Infernal: Hells Vengeance (X360)


 

Infernal: Hells Vengeance is a third person shooter which places you in control of Ryan Lennox, a super powered warrior out to seek revenge on Etherlight, a militant force who once employed him. The game looks fine on paper but does it make for a good experience?

The game immediately gives a cheesy impression with dodgy dialogue galore and a plot line straight from a low budget B movie. The opening sequence is an embarassing montage of sloppy plot delivery complete with hair curling garage style metal music.

The game is single player and features a multitude of weapons, from shurikens to submachine guns and Lennox can also tap into a mana pool to supercharge his firepower. He can even absorb the fallen soldiers souls to boost ammunition and health, which is a pretty ridiculous concept.

Infernal throws some puzzle elements into the game but they are so utterly useless that they seem an afterthought more than anything substantial or challenging. The gameplay is boring and repetitive and the scripting and voice acting fail to impress on any level. While the standard of production values could be overlooked to a certain degree unfortunately the main issues are with the combat mechanic. The movement is half assed and on a regular basis you will be rolling and sticking to cover when you don’t want it to happen. The aiming system never really works well enough to be useful in the heat of combat and even after much tinkering in the options it falls flat on its face. Lennox has been endowed with special powers such as an enhanced vision system and a short range teleportation option. While these sound great they are never really used effectively during the game in a manner that adds anything to the gameplay and the teleportation system in particular is really only used to access platforms you normally can’t reach to trigger a computer.

The infernal vision mode can be used to spot gas triggering tiles on the floor or land mines and it works more effectively than the teleportation system, but you never really feel a part of the game, more a spectator than in the shoes of the character you control.

There are quite a few levels in the game with a good diversity in environmental detail and I particularly thought the moving train section was quite impressive. Sadly however this is all destroyed by the mundane and bland enemies you continually meet through all the locations. Not only do they look almost identical but the Artificial Intelligence is so shockingly poor that they merely act like mindless zombies from a Doom game. The end result is that regardless of the pretty scenery, all the levels feel and act in an identical manner. I lost track for instance of how often a group of bad guys would hunker around explosive barrels, just waiting to be flame grilled with a single well placed rifle shot. Later on the game attempts to broaden the combat mechanic by instilling the enemies with an invisibility option meaning they are more difficult to hit. There are also teleporting snipers and beam weapon troopers who make an appearance later, but they are all tied into the same appalling AI system so they rarely prove difficult to dispatch or interesting to deal with. The flying enemies come in two varieties – with or without armor and the weapons get stronger as the game progresses but they all basically act in a similar, but slightly more effective way against the same boring enemies.

The game throws Boss fights into the mix and like everything else they are poorly structured and fail to cause any level of excitement – the final encounter I felt was actually one of the worst and I was glad the game had ended and I could get onto reviewing something that I didn’t feel was a total waste of my time. The only thing I got from the game was a ton of easy to get achievement points which might appeal to a specific portion of the audience.

The graphics are effective even if they look a few years out of date and they run smoothly enough but the frame rate tends to get a bit bogged down in the heat of the more complex battles, something you wouldn’t really expect from the Xbox 360, especially with a slightly dated engine. The character models are a little basic and the animations are ropey especially on some of the enemies when they get shot and fall to the ground.

Infernal: Hells Vengeance is a shockingly bad game which should be avoided by anyone who likes a semi coherent or exciting game to play. A shoddy combat mechanic and mundane enemies combined with ropey dialogue and a dated graphics engine just help to ruin any hope for a fun experience on any level.

Gameplay
35

Shockingly poor mechanic and boring enemies.
Graphics
60
Some pretty environments but the engine is dated and there are unacceptable slow downs on a semi regular basis.
Sound
30
Appalling in all areas.
Value
20
For the achievement points.
Overall
35

Infernally rubbish.

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