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Saturday | December 10, 2016
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Guitar Hero 5 Preview (X360, PS3 & Wii)

Guitar Hero 5 Preview (X360, PS3 & Wii)

 

I think everyone reading this review will have at one time or another picked up one of the plastic guitars and strummed along to one of the tracks on Guitar Hero. If you, like me still have nightmares of Dragonforce’s “Through the Fire and the Flames” then rest assured, your virtual guitar fix is soon to be sated as developer Neversoft are set to release Guitar Hero 5 in September.

The big news is that Guitar Hero 5 will be the first one in the series to have backwards support with songs in prior games. This will be a welcome introduction for many fans as it was a major ongoing complaint within the series. The game is set to be released on the Playstation 3, Xbox 360 and Nintendo Wii and some of the disc based songs from Guitar Hero World Tour will be importable for a minor fee so they can work with Guitar Hero 5 and the upcoming Band Hero (more on that in another article shortly on Gamingheaven). To make the deal even sweeter there are 152 songs from the Guitar Hero World Tour downloadable collection which will work with GH5, right out of the box. Cleverly, as these songs are imported they are also upgraded to add the new features, such as the ‘vocal star power’ and ‘band moments’.

While many people will complain about having to pay a small fee for importing some of the tracks, Activision are keen to state that they themselves have to pay another licensing fee for the re-use. So while it is unpleasant for the end user, there is a justifiable reason for doing so – this isn’t just about Activision lacing their pockets with more money.

Another new option which is sure to appeal is the ability to play with combinations of any instruments you wish which means that people are never forced to play something they don’t like, just to appease someone else. This will be a great new option which I am positive people will embrace. Heck, if you want to play with four drum kits you can even do that – I can already imagine the racket that would cause in the same room ! Neversoft have also added new options to the game which are challenges for every song – these let you unlock extras and will be a good featureset to ensure long term playability as the hard core fan base strive to get all the bonuses and extras.

A new feature is the new mode called Party Play which means a bunch of friends or family members can just log into the game without having to wade through a plethora of menus to get playing. This also leads us into the multiplayer side of the game and up to 8 players can take part in new competitive modes in an online environment. ‘Streakers’ is a mode in which you get points for putting together long combinations of correct notes – it also means that people finally get some reward for the pop up messages we are used to seeing in all the previous Guitar Hero games. ‘Perfectionist’ is a challenge mode in which you earn points for scoring higher accuracy of notes than your challenger. ‘Momentum’ mode is a fun challenge because the difficulty adjusts to compensate for how well you are playing, therefore if you hit a good streak of notes and are playing well, then the game will self adjust the difficulty to make it more of a challenge. Equally so if you miss notes and struggle then the game AI will take pity on you and adjust the difficulty level to compensate.

The last entitled ‘Do or Die’ is a tough mode because you fail if you miss more than three notes … if you make it through a specific area of the song without doing so you get points for the difficult achievement (especially on tougher difficulty levels).

Guitar Hero 5 looks to be building on a solid foundation of the previous games and refines and adjusts various options and adds some new features to ensure more longevity for the players. We will have a full indepth look at the game before it hits release in the stores at the start of September – and before we forget to say, the game features Johnny Cash!

About Author

Stuart Davidson

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