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GDC announces keynote speakers, Facebook & iPhone feature

GDC announces keynote speakers, Facebook & iPhone feature

The 2010 Game Developers Conference (GDC 2010), produced by the Think Services Game Group, has revealed the first keynotes from two of the Summit programs that kick off the week of GDC. Taking place March 9-10th, the GDC Summits highlight the bleeding edge of game development in emerging areas including; iPhone Games, Social & Online Games, Game Localization, Mobile/Handheld, Independent Games, Artificial Intelligence and Serious Games. GDC 2010 returns to San Francisco on Tuesday, March 9 through Saturday, March 13, 2010 for five days of lectures, panels, summits, tutorials and roundtable discussions on the most comprehensive selection of game development topics taught by leading industry experts. Registration and conference information is available online at the official GDC website http://www.gdconf.com.

Facebooks platform manager Gareth Davis will deliver a keynote at the newly formed Social & Online Games Summit entitled, How Friends Change Everything, discussing Facebooks massive disruption in who plays games as well as how games are discovered, distributed, designed and monetized. Randy Smith, owner and game designer of Tiger Style will keynote the Independent Games Summit. Tiger Style is the developer of the critically and commercially successful iPhone game, Spider: The Secret of Bryce Manor, named by Apple as their top-rated game of 2009. Smith will deliver a keynote address entitled, Increasing Our Reach: Designing to Grab and Retain Players.

Were thrilled by the content already programmed for this years summits at GDC 2010 and there is so much more yet to come, said Meggan Scavio, GDC event director. Like last year, the summits are an outlet to explore the emerging segments of our industry and these keynotes highlight exactly that mission.

Personal Statement Writing Services Uk The GDC summits continue to address the game industrys breakthrough topics with the addition of the Social & Online Games Summit and iPhone Games Summit to an already diverse lineup. The new Social & Online Games Summit will address the convergence of social, online, casual, and virtual worlds while the iPhone Games Summit will discuss how developers can leverage the innovative iPhone/iPod Touch platform to develop games that are more social and connected than ever before.

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Critical Thinking A Level Past Papers Featured Summit sessions include:
iPhone Games Summit
One Year in the App Store: A Case Study of Backflip Studios
Speaker: Julian Farrior, CEO / Founder, Backflip Studios
Serious Games Summit
Code of Everand: Designing The Serious Casual MMO
Speaker: Kevin Cancienne, Director of Game Development, Area/Code

GDC Mobile/Handheld Summit
Club Penguin DS: Elite Penguin Force – Post Mortem
Speaker: Patricia Pizer, Consultant

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