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Monday | January 23, 2017
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Just Cause 2 (PC)

Just Cause 2 (PC)

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Just Cause 2
The first Just Cause required more suspension of disbelief than your average Hollywood blockbuster and this turned out to be both a blessing and a curse. Some lauded it’s over the top non-stop action and stunts while others labeled it as simply trying too hard, all brawn and no brains. Flying round a huge island in a stolen plane, only to jump out at will with a parachute and kill some bad guys before the character has even hit the ground… This sort of high octane absurdity was what Just Cause was all about, a Jerry Bruckheimer style game that didn’t care about the trend for hyper-realism that was going on around it.

Product image Someone To Write My Research Papaer After being air-dropped on the more barren part of the island the objective for Rico is a simple one: chaos, cause as much as he can. Blowing up specifically marked targets generates “Chaos Points” and a new objective won’t reveal itself until a certain number is reached. If it sounds innovative or interesting, don’t be deceived, it isn’t. But that doesn’t matter as it is simply a pretext to do as much damage as possible in a short a space as time as possible. There are plenty of ways to do it too. Within moments of the level beginning our hero has thrown himself off a cliff, parachuted down to a main road and hijacked a motorcycle, speeding off towards the targets in the distance…

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Product image Phd Thesis Subjects The other major similarity between this and GTA is the way that committing crimes – not that this game labels them as such – will bring authorities after our hero. In Just Cause 2 this is called the “Heat” Level and it brings jeeps full of gun toting goons, dispatched by a dictator that sounds like Kim Jong Il from Team America, from nowhere. Again the difference is in their attitude. The goons don’t try to gently ram things off the road, nor do they stop shooting. It is a full on assault from the moment they are on the screen and it is usually to the death.

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Writing Assistance Online This is where the game’s key strength lies, the complete lack of limitations to the stunts that the player can perform. With any surface capable of collision being a potential target for weapon, vehicle or grappling hook, the possibilities for combination moves are close to endless. Once in the air on the parachute it is possible to stay there for a ridiculously long time, evading enemy fire with ease, while gunning people down with frightening accuracy. Rico can hang off the front of cars while they travel at high speeds ducking and dodging bullets while returning fire, then clamber round to the side and pull out the driver after a little bit of wrestling. Vehicles can be driven off cliffs and used as makeshift missles, causing distractions and damage while Rico floats down from on high un-noticed. Thinking up new ways to attack the enemy is a large part of the fun.

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Graphically the game looks great too, although it stops short of spectacular. This makes sense as everything passes by in such a blur that anything being too overly detailed would be like someone polishing brass on The Titanic. The best parts relate to the destructible environments and explosions, which are seen so often that it makes sense that Avalanche and Eidos would go the extra yard on them. The first game was plagued with graphical glitches but none of that was evident here and the game had a real level of polish. The improved Avalanche Engine allows for fluid movement and glitch free collision detection that makes ordinary actions feel exhilarating and gives real physicality to the objects that the main character interacts with. Throw in some nicely detailed, although doomed to become repetitive, animated sequences and it’s looking the part. It is also worth noting that on more advanced graphics cards, such as Nvidias upcoming GTX 480 there are advanced graphics effects which add an extra level of sheen to the environments.

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The good news for fans is that the improvements that were called for have been made. In the first Just Cause the story mode was way too short and the sand-box environment was way too big. Combine those two elements and it made for a frustrating experience with many players left wanting to like the game a lot more than it allowed them to do. Here the island is smaller and more compact yet still of a large enough size to warrant exploring. The sand-box approach is still here and there are plenty of things to do while exploring, even if it is something as simple as try and set a new base-jumping record. There are more vehicles than before and all can be utilised for mayhem or just to see how far the envelope can be pushed. Doing a jump off a dockside ramp in a speedboat then grappling onto a passing helicopter is something we managed to come up with but we fully expect that to be trumped on one of the many gameplay videos that will doubtlessly surface.

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If anything it is the non-stop action and breakneck pace that prevents the game from being considered a truly great experience. All the sound and fury quickly loses its impact when there are no quiet moments and the fact that what is initially exciting can be, and must be, replicated often eventually means that it becomes the norm. Like an adrenaline junky in the grips of withdrawal, new thrills have to be found and sometimes they’re just not there.

Gameplay 86/100 Great fun and scope for mischief coupled with a simple control system make it a winner. Derivative in parts for sure but brings enough of its own unique charms to the table to be recognised as something fresh.
Graphics Discovery Education Assessments 88/100 Polished to the point of practicality, everything here is smooth and fluid even at the pace the game runs by at. None of the graphical glitches from the previous game mar the presentation and the destructible environments are a welcome addition.
Sound My Ace Homework 80/100 Above average without really being anything special, it features ropey voice acting and some hilarious accents. The saviour is the soundtrack that adds to the atmopshere nicely and is cleverly influenced by the fictitious setting’s geography.
Value Nursing Research Paper Writers 82/100 Although there are more bangs per buck (literally) on display here it remains to be seen what replayability value the game would have once the storyline is completed outside of wanting to top stunts in previous attempts.
(Not an Average)
84/100 Better than the first without a shadow of doubt this sequel comes highly recommended to fans of the original and aficionados of this genre in general.

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Stuart Davidson

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