Metro 2033 – DirectX 11
This futuristic action game combines elements of the first person shooter and survival horror genres putting the player in a post-apocalyptic Moscow. The game puts us in the role of a scavenger surviving below the city, fending off all manner of mutants and monsters. The scarcity of ammunition and good equipment gives the game a tactical element of when to fight and when to run, but at every turn survival isn’t made easy by the progressive difficulty of the encounters. Utilising flashbacks eventually the protagonist comes to realise that maybe there is something more to his life than mere survival.
Based on the multi-platform 4A Engine the game boasts enhanced AI, dramatic lighting and environmental effects and full support of DirectX11/Tessellation.
Testing was performed at 1680×1050 with in-game anti-aliasing, 16x anisotropic filtering and maximum settings.
Being another DirectX 11 game Metro 2033 is another title which gives us a number of display options which are available on the 5870 and GTX 480. In addition to this we are also able to add PhysX processing to the game making it one of the few available which takes advantage of all the functionality available on GTX 480.
Looking first at the 480 against the 5870 when neither is using PhysX we see that the Nvidia card offers higher performance, nearly 10fps faster on average framerates. The extreme demands of the engine are clear for all to see though and both cards would require slightly lower resolution to reach smooth gameplay. Enabling advanced PhysX on the GTX 480 results in a 4fps drop in performance at our chosen settings.