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Sunday | December 11, 2016
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Unlimited Detail Graphics Engine

Unlimited Detail Graphics Engine

Product imageA new graphics start up has shown off their new 3D software engine, that they claim, does away with polygons.

AMD/ATI and NVIDIA may as well stop developing ever faster polygon crunching monsters as Unlimited Detail Technology have created a way to have unlimited detail in a scene using point cloud data.

The technology has been shown off in a Youtube video with a reasonable explanation of how 3D graphics engines currently work and how the new start up has found a way to increase details in a scene but not use enormous amounts of processing power.

By using points instead of flat polygons to populate a scene and only requiring to render those points that are visible onscreen, based on the resolution that is being outputted it seems that Unlimited Detail Technology has indeed found a way for unlimited detail.

Except, even in the demonstration there are some glaring problems, for instance there is no animation and the scenes stutter at points which means that the process is dependent on processing power after all.

You can watch the Youtube presentation here if only to learn a little about 3D graphics development.

About Author

Stuart Davidson

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