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UFC Undisputed 2010 (X360)

UFC Undisputed 2010 (X360)

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UFC Undisputed 2010

UFC Undisputed 2010

The rise of the UFC is no accident. Sports fans have grown weary of the toothless aggression handed out to them by the overbloated and greedy boxers that hang around long after they are capable in the hope of one last payday. Soccer has become virtually a non-contact sport and even rugby has people feigning injuries with blood capsules so obviously fake they belong in a Hammer Horror movie. Even wrestling, which was unashamedly fake, has lost some of its shine as the rules of what shows can and can’t do on American network TV seem to have been tightened.

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The good news is they haven’t tinkered too much with the control system. A huge plus point of the first game, the controls were detailed, utilising every part of the control pad, yet intuitive enough that after a while even a novice gamer could be stringing strike combos and ground transitions together without having to think about it. This time around there is a little bit more detail to take in but nothing that would feel “alien” to existing players and nothing that would make it feel too challenging for those fresh to the series.

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http://www.visiteday.com/?how-to-write-a-high-school-essay How To Write A High School Essay Another welcome tweak is that UFC is now less forgiving when it comes to dealing out the punishment. Fighters become “gassed” – the industry preferred term for knackered – a lot quicker than they used to meaning that true mastery of the game revolves around picking when to deal out strikes and when to elect for more devastating blows. Counter-punching too yields better results than before and with the perfect timing unlikely flash knock outs can occur with just once punch.

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The other huge improvement is in the games career mode. Whereas before there was a lack of detail, variety and options, a lot has been tweaked to make each career feel unique. The range of “create a fighter” options have been greatly expanded and this coupled with potential unlocks does give a reason to keep plugging away at different weights. It has to be said too that fighters can now get into feuds with rivals, curry favour with the fans through engaging in PR activities and the option to move up a weight if competition is becoming stale is another new development that will add longevity to the game.

Prime And Composite Numbers Homework Help Again the graphics have been vastly improved over last year’s entry. The fighter’s likenesses are a lot more accurate and lifelike, the skin textures in particular looking more realistic and adding an extra dimension of believability to the combat in the ring. Those textures are quickly replaced with welts and cuts as blows are landed and it is worryingly satisfying to see blood pumping from a cut to an opponent’s head, or see them clutching a huge, purple bruise likely indicating broken ribs. For some reason the only character in the game that seems to look nothing like his real life counterpart is the UFC Supremo Dana White.

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Audio
In fighting games the sound can often be overlooked and here it is clear special attention has been paid to making sure the sound enhances the gaming experience. The blows all make accurate sounding thuds and slaps depending on where they connect and the big hits are given that cinematic “boom” for extra impact. This is most apparent when a fighter becomes rocked from a blow and is fighting to stay in the match, their shallow breathing becoming louder and everything else seeming muffled and distorted.

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THQ did what needed to be done by following exactly the same model that the UFC itself did. Bigger, louder, faster and more detailed than its predecessor, the game has grown in a way that really makes the first title seem dated and rusty by comparison. In the same way anyone can watch the fights of yesteryear with a genuine fondness equally it is clear they can’t be compared to the all-round athletes of today and so it is with this game. The fight game of 2010? No doubt and it looks set to hold that title both undefeated and undisputed.

Gameplay 94/100 A great control system that is both detailed and intuitive makes for an almost instant understanding yet the game rewards those who practice and broaden their skill-set.
Graphics http://serc.eng.usm.my/?discuter-dans-une-dissertation Discuter Dans Une Dissertation 93/100 Looks great and the fights have a genuine sense of physicality to them. Authentic presentation also adds to the overall experience.
Audio Dissertation Statistical Assistance 88/100 The fight sounds are perfect and generate a genuine atmosphere when in fight. With all the top names contributing voice acting material too it is a very polished package.
Value 93/100 Loads to do, loads to unlock and loads to learn, the game will occupy plenty of time and knows how to reward time invested.
Overall
(Not an Average)
Phd Thesis Headings 93/100 A true champion in a genre full of brash pretenders the game has improved in every way over the last year and stands toe to toe with any of the classics.

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