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Monday | February 27, 2017
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Crackdown 2 (X360)

Crackdown 2 (X360)


Crackdown 2 – XBOX 360

With the breakout success of Crackdown a sequel was always likely and in the ten years between titles the city has gone to hell in a handbasket despite the existence of its militant protectors. Overrun with freaks and "terrorists" the fate that has befallen Pacific City makes a São Paulo slum look like a fortnight at Butlins. Nothing a few super-powered stormtroopers can’t fix, right? Cue the leaping, stomping, running and gunning all performed to a pounding soundtrack and a creepy voiceover. Yes, even the voice of the agency is back and he hasn’t mellowed with age.

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The oppressive nature of the game is noticeable from the moment the short tutorial ends. Plunged into the heart of the city by helicopter the gunfire pings from all angles, there is no mercifully basic introduction to the game mechanics… It’s balls to the wall from the get go and the pace doesn’t let up. It is impossible, in fact, between missions to walk to your vehicle of choice without someone trying to gun the agent down or something coming out of a sewer to try and make a meal of super cop stew. There’s no time to take in the scenery and the only calm will be found at night when leaping from rooftop to rooftop in true superhero style.

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Phd Dissertation Assistance Quotes Those who enjoy linear gaming and having their hand held will almost instantly be at loggerheads with this game. From the first mission to the last there are only slight indicators where to go and no save points as such during missions. For example, a den of freaks may well appear on the radar but accessing it in a dense, overcrowded city isn’t easy and in the early stages of the game, taking to the skies isn’t a viable option. This can at times be slightly frustrating, especially for those used to the GTA style of game where everything is easy to navigate without really thinking about the surroundings that are being interacted with. Crackdown 2 makes it necessary to engage with the environment and think about how to get from point A to point B.

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Write Master Thesis Psychology The graphics are something of a mixed bag. On the one hand the cityscape is truly impressive; every part of Pacific City’s sprawling layout can be reached and seen from far away. The city itself is a believable husk, flaming trashcans on every corner and awash with neon as the sun slowly sinks beneath the smog. The setting is both fantastical and believable, the slums and shanty towns rubbing shoulders with the high rises. It makes the exploring all the more enjoyable, whatever the mode of transportation.

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We’ve already mentioned the return of the voice of the agency and he does tend to dominate the proceedings right from the start. Sounding like some morbid family member who has attended one too many weddings, just never his own, the grizzled voiceover plays the role of something between a commentator and a conscience. Rack up a lot of kills in quick succession and he’ll encourage the agent to keep it up with some words of commendation. Accidentally kill one of your own law enforcement allies and he will point out that the agent "had a wife and child" and ask if your agent will be the one to break the bad news to his widow… It’s twisted but that is kind of the point. Acting as some demented mentor the voiceover leads players through the game and provides some amusing moments in his own right.

The soundtrack is also equally intense, a blend of thumping techno and crunching nu-metal. It will fade in and out depending on the action or whether or not the agent is in a vehicle. It gives it a cinematic quality and adds a strange sense of satisfaction to the carnage – running people over just feels better if there’s music blasting out of the stereo at the same time it seems. The music definitely ties in with the squalor of a city gone to seed and in the grips of a rebellion. It’s as angry as the people that the agency is suppressing.

Sound effects are functional, all the weapons having their own distinctive sounds and explosions sounding like explosions should. The city never sleeps and the sound of far off gunshots, screams or feral howls are always out there and always point the way to action. It’s when an agent can actually access part of the city that presents some solitude and quiet time that it becomes clear just how much is going on in the city down below.

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Crackdown 2 is something of an eclectic mix. While on the surface it might well pose as a muscle-bound rock-em and sock-em title, in truth the best parts have very little to do with action. There is still a thrill in juggling cars or clearing most of the city in a single bound, but it’s the great scavenger hunt in a hostile environment that will keep gamers of a certain type hooked. Those who want to see only an actioner can approach it as such but will be missing out.

While the game might have some deficiencies the sandbox approach and seemingly limitless possibilities for madness are a treat for any gamer. Long after the campaign is done and the boss fights finished, long after the online co-op has been explored and done to death, long after you’ve finally hunted down that last driving orb, players will be coming back to this one. In a time when games rely on the multiplayer element to extend shelf-life, that’s no mean feat and should be a point of pride with Ruffian Games.

Gameplay 85/100

A tried and tested game engine with a great central premise and no holds-barred action. Real pick up and play quality disguises a game of many layers.

Graphics 72/100

The city is the star of this show, the inhabitants not so much.

Audio Buy Doctoral Dissertation 80/100

The voiceover actor earns his wages with a fine performance and a soundtrack to back it up adds clout to some by the numbers sound effects.

Value 92/100

So much to do and see it’s not a game that will be completed in a hurry. Has a shelf life beyond that of most games.

(Not an Average)

Shameless fun and plenty of it, the game will keep players coming back until their agent is maxed out then back just for the sheer joy of using him.

About Author

Stuart Davidson

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