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World of Warcraft: Cataclysm – Blog Part One

World of Warcraft: Cataclysm – Blog Part One

World of Warcraft: Cataclysm - Blog Part One
For those of you that haven’t read my posts on the StarCraft 2 beta I should begin by being completely honest with you, I love Blizzard games. This love affair started with the Warcraft RTS games and when World of Warcraft was launched, oh boy, was I hooked.

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http://www.dilmah.pl/?dissertation-pedagogy Dissertation Pedagogy WoW/Cataclysm Overview

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High School Research Paper Help With two successful expansion packs already under its belt (The Burning Crusade, launched Jan 2007, and Wrath of the Lich King, launched in Nov 2008) Blizzard are now in the final stages of testing the third expansion pack to WoW, Cataclysm.

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While The Burning Crusade transported players to the far away planet of Outland and Wrath of the Lich King allowed players to explore the frozen lands of Northrend, Cataclysm promises to alter the original landscape of the lands of Azeroth – Kalimdor and the Eastern Kingdoms. Having these classic zones change so dramatically promises to be a major event in the life of long term WoW players. Players who could tell you immediately where Mankrik’s wife is or how to get to Ironforge from Darnassus at level 18 will have their world turned upside down. Old zones will be changed, capital cities will be upgraded and new zones will be opened up.

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Cataclysm is also going to entice players to return to the game that had previously stopped playing. With all the new features, user interface upgrades and changes to the original game world, returning players may be excused for not recognising the game at all.

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Traditionally the Goblins of Azeroth have been neutral in the ongoing battle between the Alliance and Horde. More than happy to take gold from either side their towns, such as Booty Bay, have been places where both factions can be found. In Cataclysm however a new group of Goblins will appear, the Goblins of Kezan. They are taken in by the Horde and will provide Horde players with the option to play a smaller race for the first time.

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Writing Search Strategy Literature Review When the expansion was first announced at Blizzcon 2009 a number of other features were heavily promoted, such as the Path of the Titans and Guild Talents. However, a year is a very long time in MMO development, and during that time Blizzard has made some big decisions on several of these new features.

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Guild Talents have also been a victim of the development process. Instead of talent tree that the guild would adopt, which would no doubt lead to argument and drama, a simpler Guild Perks system has been created. Perks, such as additional experience or mass resurrection, can be earned by the guild working together and then purchased by individual players.

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We have still to see any of the new profession recipes to be added to the beta, and none of the end game instances have been added yet.

Buy Microsoft Office PowerPoint 2010 oem Summary of Cataclysm Features
New Playable Races – Worgen & Goblin
Level Cap Increased to 85
Classic Zones Remade
New High-Level Zones
New End Game Raid Content
New Race and Class Combinations
Flying Mounts in Azeroth


In Part Two…

In the next blog post we will be taking a closer look at the two new races being made available in Cataclysm, the Worgen and Goblin. What do they bring to the table, what are they’re starting areas like… and honestly how cool is it to play a Werewolf Rogue. Smile!

Read Cataclysm Blog Part Two

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About Author

Stuart Davidson

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