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World of Tanks (Preview)

World of Tanks (Preview)

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World of Tanks Preview
The title of the game conjours up images of those macho magazine subscriptions that come with a hardback folder as a free gift with issue one. As such expect a dry, technical tank based simulation with loads and loads of information for military enthusiasts and a technically accurate control system that requires reading a five hundred page manual, right? Well tank-fully (a pun had to come at some point, let’s get it out the way and move on) that isn’t the case at all and what we are presented with instead is a stripped down, multi-player action game with some slight RPG elements. In short, it’s an excuse for a bit of a tear up.

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Starting with a basic tank model players start with a handful of points to add a few upgrades and then join up to a multi-player encounter with anything of upwards of 60 tanks in one battlefield. Divided into teams, there’s no dull requirement to be positioned tactically around the map and occupy the high ground… Instead the best course of action is to trundle towards the enemy and try and dodge incoming bombardments. Different tanks have different strengths and weaknesses, with some favouring manoeuvrability over armament, some being more effective at close range than at long and vice versa. Skirmishes become unpredictable and can end quickly, quicker for some than others based on their set-up. Fast, simple and fun… not exactly words we would normally associate with a tank game.

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The controls are equally simple relying on a combination of the old faithful WASD for movement and the mouse to look around, anyone who has played any sort of PC based racing game will be right at home. Once two tanks cross paths and the shooting begins, it is normally over very quickly, certainly in the early stages before upgrades. A direct hit from the right kind of cannon will destroy a lesser tank outright and even those capable of surviving a blast do so at a cost of greatly reduced combat effectiveness. While the sound effects might well provide the atmosphere, there is also a radio communication that tells players how well their attacks are doing, with excitable outbursts such as "Penetration!" If the opponents armour is damaged. Not that such assistance is needed most of the time as when a tank is hit there are plenty of fireworks.

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Online Paper Writers The graphics are good looking without being overtly flash. All the environments are destructible, something that is inadvertently discovered when ploughing through a small wood to try and find some hidden foes. The ground belches up clods of earth as mortars shells narrowly miss and there is a fair bit of tension while waiting for long distance shots to connect as they whistle overhead. Buildings can even be blown apart to create a line of fire for the oncoming enemy. Even with the slower tanks the game runs smoothly and plays out a lot more quickly than a game about tanks has any right to.

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http://www.docomomoiberico.com/?apparel-buyer-resume Apparel Buyer Resume From the early stages it isn’t clear what subscription model it will take either. The likelihood is that it will be free to play with the old favourite of microtransactions – real cash for in game benefits, while the more tight-fisted / hard-up players have to grind away and recommend friends to get similar bonuses – rearing its head. Not a bad thing in itself but given the fact that there are so many better vehicles that can destroy the weaker ones with a single hit, allowing a bunch of rich kids to flood the game with some sort of super blitzkrieg will likely imbalance a lot of the multiplayer experience. As it stands there aren’t any checks and balances in place and why would there be? What would be the fun in having a super tank if there was no fodder for it to run over?

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Buy Literature Review United States The finished product looks like it could walk the tightrope of being a fast paced, action based MMO without any of the clunky metagame staples that contribute towards the "grind" of other titles and could be uniquely poised to take a unique place in an expanding market. The initial premise is good, fun in theory as well as execution and it has a reason to play again. A few tweaks and the introduction of a balancing system would go a long way to creating something that could prove immensely popular.

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