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R.U.S.E. (PC)

R.U.S.E. (PC)

Ubisoft Presents R.U.S.E. - Don't Believe What You See

R.U.S.E. Review

"So…" said the exasperated General "we’re outnumbered, outgunned and the enemy advances on our position relentlessly. I fear there is little hope but to sound the retreat and hope that our weary legs keep us at enough distance from our foes. It is that, or we hunker in and we fight to the death."

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Then he saw it… A slender valley that would prevent the full weight of the enemy force from smashing through their ranks. Not only that, it was flanked with high cliffs that held impossible angles from the ground view. How could he have been so stupid? If they could fake the retreat, luring the bulk of their pursuers forces into such a space, their numbers would count for naught. The battle was not over yet.

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cheap essay writing service Gameplay
R.U.S.E. is a game that looks to tap into this where others haven’t. While the game includes many staples of the real time strategy genre it prizes one trait above all others – the ability to deceive and trick the opponent in order to win. This is emphasised not only through the implausible title of the game but also through the playing of R.U.S.E. cards which are designed to do a variety of things to alter the course of the battle.

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http://www.arch.pw.edu.pl/?how-to-write-a-motivation-letter-for-university-admission How To Write A Motivation Letter For University Admission The engine itself is simple to use and makes orchestrating the proceedings a doddle. Zoom out of the map effortlessly and at great pace to see how things are going, Zoom in even faster at a part of the map when it becomes clear an opponent is making a move or a trap has been sprung. Controlling units and playing the titular R.U.S.E. cards are also so straightforward it has a console simplicity even on the PC. The point and click simplicity doesn’t mean that things aren’t precise, far from it. It is just as easy to execute complex manoeuvres or to place units exactly where they need to be.

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http://verkehrsverein-guntersblum.de/college-essay-writing-service/ College Essay Writing Service The game is a piece of modern art in that it looks good but the way it looks remains true to the central theme at all levels. It’s the little things, the way decoy tanks are displayed as being made of all too fragile balsa wood as they trundle across the contrastingly detailed terrain. It’s the way that the battles themselves look realistic when zoomed right in to survey how the war effort goes, only to revert to small coloured blocks at the touch of a button if the wider terrain needs to be surveyed. It’s in the way that the whole table top is actually within some military nerve centre, the battlefield surrounded by staff that are constantly chuntering instructions and information into their microphones. And perhaps more than anything it is the detached viewpoint that forces the player to think like a general. These are not squelchy units that scream as they are mowed down and there are no individuals with whom to get attached. They are the tools needed to triumph and how they are used is at the behest of the person calling the shots. It’s a smart twist, an almost political point, in a game that requires so many sacrificial plays.

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Case Study Writing Service While the engine allows players to zip around a battlefield effortlessly without any slowdown whatsoever, it must be said that the game holds up to scrutiny when observed at the highest levels of detail too. There’s a slick fluidity about the action and while it might lack the miniaturised photo realism that other titles have aspired to, the game looks wonderful and is more than a match for many strategy pretenders.

Buy High School Papers The sound, like much of the game, is something that relies on appreciation of the subtleties rather than waiting to be bludgeoned with something spectacular. For example, when concentrating on an area of combat the sounds are like those on any battlefield. Volleys of rifle fire, explosions, the sound of tanks mangling mud beneath tracks… Reduce that focus and move elsewhere and the sound becomes more akin to the pop of toy guns, distant and unaffecting.

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Thesis Writers Needed Summary
The whole R.U.S.E. package is a satisfying one and is something that should appeal to true strategy fans everywhere, especially those bored of the generic RTS fodder that fly off the production line. While the single player campaign may lack the depth of some of its rivals it is clear that the game has plenty to offer in multi-player and in truth there aren’t many game mechanics that are better suited to human interaction than this one.

What the game presents, despite an idea brilliantly realised and thematic consistency right down to the smallest components, is a wonderful contradiction. A historical RTS that is free of any educational sermonising. A conflict from yesteryear represented on a game engine that is dazzlingly modern. A tense and slow paced game that manages to excite with every new development. And ultimately it is a game about deception that is everything it appears to be… No ruse here, just a genuine triumph for the genre.

Gameplay 86/100 Simple and straightforward interface with complex mechanics, this game rewards the thinking player without isolating the novice.
Graphics English Literature Dissertation Help 88/100 Some wonderful touches and nice all round detail makes the game look great but extra credit has to go for the way the game effortlessly moves between views without any negative impact.
Audio 82/100 Doesn’t need to be loud or brash, the subtleties of sound here tie nicely to the package and the score brings the game to life.
Value 86/100 The single player campaign has legs but with the central premise to the game allowing invention multiplayer definitely deserves a player’s attention.
Overall
(Not an Average)
http://www.ashoksom.com/dissertation-help-nyc/ Dissertation Help Nyc 87/100 Both bold and classy this game is in itself everything a good General ought to be.

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About Author

Stuart Davidson

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