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FABLE 3 (X360)

FABLE 3 (X360)

FABLE III Review

Fable III (X360) Review

So it is time once again to revisit the land of Albion… This time the storybook is opened to reveal a tale from a dark time in the land’s history, the on-going industrial revolution providing a suitably grimy backdrop for a tale of tyranny… and chickens. It turns out it’s time for a change at the top and in this game the player has the not so enviable task of trying to usurp the king and bring about the changes that are so desperately needed. This being a Fable game though it’s not so simple and there’s plenty of opportunity for the character to succumb to the same corruption of power as the predecessor.

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The first thing to be mindful of when playing Fable 3 is posturing. The game might well want us to believe that it is some open ended, decision driven, sand-box style RPG. The reality is that for the first 25% of the game it couldn’t be any more linear or identical to any title in this genre that anyone may well have played. The choices that are initially presented are nothing that hasn’t been explored before and it’s telling that Lionhead Studios, who went over similar gimmicky but insubstantial territory with "Black & White", are behind the development of this game too. Shake hands or belch in a guard’s face? Sentence some random but well-meaning peasants to death… These broad strokes are hardly revolutionary in the same way that the game keeps bandying the word about.

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Essays For Money Here’s the thing though… Why do games in the Fable series always make this rod for their backs? Innovation is great when it can be done well but it isn’t necessary with every release. The strengths of the Fable games are here in spades… The broad storylines, the quaint "middle England" feel to the world of Albion, the clever subversive comedy that lurks in the background and lives long in the memory and – of course – an in game world that actually feels worth exploring every inch of. Forget criticisms over things like the "breadcrumb trail" – an in game guide as to where to go to next that means quests require little in the way of thought – and instead bask in a game that has an embarrassing wealth of riches that exceed that of the king’s treasury.

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While there are some noticeable glitches in the graphics that show off a lack of polish in places, it still has to be said that the game is very impressive from a visual perspective. There’s always been a unique look to the Fable games, somewhere between the Tolkien-esque and the cartoony feel from eighties classics. Here though there’s some breath-taking scenery as well as some colourful characters.

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With the talent in the cast it’s no surprise to learn that the voice acting is great and even when there’s a genuine act of hammery in the progress there’s no sense that it is out of place or stupid. Stephen Fry’s character is a revelation and puts the devil back in Devil’s advocate. It’s clear a game is in possession of something special if they can get John Cleese to sign up for the role of a butler and deliver more exposition than Data used to in The Next Generation.

The score features some medieval period music and flits between the quaint and the dramatic as required. It’s certainly nothing revolutionary in itself but it underpins the story nicely and never feels out of place or too overwhelming.

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Summary
Forget all the talk of it being revolutionary, forget the propaganda that implies the game is more sandbox than scripted. It’s not true but it doesn’t mean that the finished product is in any way bad. With a tight, well written script, the usual injection of humour and a plethora of interesting places and people, it is a benchmark RPG regardless of anything new it brings to the table. In truth, the areas where it does try something new are often little more than gimmicks that do nothing to add to the gaming experience, such as the "Road to Rule".

The game succeeds by telling a story that everyone will want to see out to its conclusion and by setting it in a universe that everyone will want to explore. It’s not reinventing the wheel, it’s not anything mould breaking, it’s just good old-fashioned quality and care. Some of the quests will genuinely stir emotions, causing the player to think about things in a new light and the latter stages of the game turn the first part on its axis with an intelligence that is rare in writing of any form.

It may not be ushering in the new era it wants people to think it is but when it’s this good there’s no need to deviate from the ways of the old order. If anything it’s less open and free than the prequel and it’s all the better for it.

Gameplay http://www.vmsens.com/?college-essay-application-review-service-book College Essay Application Review Service Book 90/100 Simple to learn, no steep learning curve and plenty to do… An epic game that emulates the classics in the genre and provides plenty of positives.
Graphics Research Paper On Children 85/100 A lack of polish in places does detract from the overall experience, yet the game throws up some memorable vistas and characters.
Audio http://www.kaufhaushessen.de/cms/?american-paper-writing-services American Paper Writing Services 85/100 A great cast of voice actors trumped by Stephen Fry and everything else fits the game perfectly.
Value Graphic Design Essay 90/100 A vast game that is as ambitious as its predecessor yet with a better structure, the game demands a lot of attention and rewards it in spades.
Overall
(Not an Average)
How To Write A Resume 88/100 Some flaws but a brilliant tale told in a way that is smart beyond the average fodder in the genre, it could conceivably be the best Fable game of the lot and is one of the best RPG titles of the year.

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About Author

Stuart Davidson

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