The new 6000 series AMD graphics cards and 400/500 series NVIDIA models are the most advanced on the market and F1 2010 utilizes many aspects of their DX11 technology such as Hardware tessellation on water, cloth and crowd surfaces. There is also DirectCompute 11 accelerated high definition ambient occlusion and Full Floating point high dynamic range lighting as well as full screen resolution post processing. Some of these such as HADO and HDR are always enabled but hardware tessellated animated crowds and dynamic water are only turned on with ULTRA settings.
Testing was performed at 1920×1200 with 8x anti-aliasing and Ultra in-game settings.
Our gaming test follows a similar trend to the results on previous pages of this review with Intel performing at a higher level with their 950 than AMDs new 1100T. That doesn’t mean that the AMD results are bad though, a minimum framerate of 39fps gives us playable performance throughout the game.