Battlefield: Bad Company 2 – DirectX 11
The game that some are saying is the most realistic portrayal of war on computer to date puts the player in the shoes of a member of Bravo Company. The unit lurches from one insanely suicidal mission to the other in a wide range of countries and climates. One minute the player is having to create fires from grenade explosions to stave off hypothermia, the next they are hiding from the enemy in the jungle. In the multiplayer mode there is the option to specialise in a particular field, be it medic, demolitions, helicopter pilot or almost anything else that could be imagined. Distinction in combat brings its own rewards and there are a variety of weapons and gadgets that can be unlocked via an experience system.
DICE really ramped up the requirements for this one, bringing sophisticated textures, lighting effects and completely destructible environments to their game engine. War might be ugly, but it has never looked so beautiful.
Testing was performed at 1920×1080 with 8x anti-aliasing, 16x anisotropic filtering and maximum in-game settings.