The new 6000 series AMD graphics cards and 400/500 series NVIDIA models are the most advanced on the market and F1 2010 utilizes many aspects of their DX11 technology such as Hardware tessellation on water, cloth and crowd surfaces. There is also DirectCompute 11 accelerated high definition ambient occlusion and Full Floating point high dynamic range lighting as well as full screen resolution post processing. Some of these such as HADO and HDR are always enabled but hardware tessellated animated crowds and dynamic water are only turned on with ULTRA settings.
Testing was performed at 1920×1080 with 8x anti-aliasing and Ultra in-game settings.
Recently Codemasters released the first patch for F1 2010 and in the process removed the need to manually enable DirectX 11. That alone is a great improvement but the changes didn’t stop there and the game now has better support for aspects such as surround gaming (3 screens).
In this test we see for the first time a scenario where the overclocked Radeon 5870 is able to compete with the GTX 570 on average framerates. It also compares well on maximum performance however on minimum framerates the GTX 570 does stay higher than the Radeon.