Battlefield: Bad Company 2 – DirectX 11 (Surround Gaming)
The game that some are saying is the most realistic portrayal of war on computer to date puts the player in the shoes of a member of Bravo Company. The unit lurches from one insanely suicidal mission to the other in a wide range of countries and climates. One minute the player has to create fires from grenade explosions to stave off hypothermia, the next they are hiding from the enemy in the jungle. In the multiplayer mode there is the option to specialise in a particular field, be it medic, demolitions, helicopter pilot or almost anything else that could be imagined. Distinction in combat brings its own rewards and there are a variety of weapons and gadgets that can be unlocked via an experience system.
DICE really ramped up the requirements for this one, bringing sophisticated textures, lighting effects and completely destructible environments to their game engine. War might be ugly, but it has never looked so beautiful.
Testing was performed at 5760×1080 with 2x anti-aliasing, 16x anisotropic filtering and maximum in-game settings.
Moving on to our second DirectX 11 game in this review and the ASUS GTX 560 Ti is able to give us very good performance at 5760×1080 with 2x anti-aliasing and 16x anisotropic filtering. Some users may decide to drop the AA level to bring up the framerates a little further but overall a great result for two sub £200 GPUs.
Here is how the game looked at our tested settings.