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Microsoft shows off future graphic tech for Xbox 360

Microsoft shows off future graphic tech for Xbox 360

Microsofts developing new technology for Xbox 360 which uses a system called Mega Meshes that will be supporting tessellation units of Xbox 360 and will increase the polygon count and level of detail by a huge margin for upcoming Xbox 360 exclusives.

The very first game, supporting this tech is Lionheads Project Milo, which is unfortunately only a tech demo and wont be seeing the light of the day as a retail release.

However, Lionheads lead programmer, Ben Sugden showed off a presentation at GDC 2011 which showcases some of this revolutionary tech in use for Project Milo and gives us a glimpse into the future as far as visuals goes.

source: Gamersmint

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Stuart Davidson

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