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Thursday | February 23, 2017
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RIFT - MMO - Review
Recently we had a sneak peak at RIFT, the new MMO from Trion Worlds and we also had the chance to sit down and speak with lead content developer William Cook at the launch event. We’ve been quietly excited about RIFT for some time, having had the chance to play during the BETA events. We’ve also seen a rising level of expectation in the general MMO community as the game got closer to its launch date. Show My Homework The Sele

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RIFT is a persistent fantasy MMORPG (massively multiplayer online role playing game) set in the world of Telara. Telara is a world at conflict with itself, not only are the two key factions engaged is a bitter protracted war, the land itself is being ripped apart by tears in the fabric of the universe allowing monsters from the elemental planes to rush into the world.

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RIFT uses the standard MMO click button to cast spell/use ability mechanic. This is of course a familiar gameplay style for anyone who has played an MMO before. Many of the standard features of RIFT will be recognised by MMO players; in fact many of the standard key bindings for the game are ones which are common to other MMOs. This makes the basic play of RIFT easy to pick up for new players.

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Essay Papers Cheap RIFT also has a distinct class system that offers a wide variety of play styles. It offers four basic classes called callings. These are classic archetypes from the fantasy genre, the Warrior, the Cleric, the Rogue and the Mage. The Warrior is the up close combat class wearing heavy armour, while the Rogue is the melee or ranged combat class utilising light armour. The Mage calling is the ranged caster class and the Cleric is the ranged healing class.

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The graphics in RIFT are stunning and certainly test our gaming rig on Ultra mode. Starting with the character creation options Trion Worlds have done a fantastic job of bringing the world of Telara to life on our monitor.

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The environment is also richly detailed. Although we’ve only been able to see the first few zones during the time we were playing in the beta and head start we were very impressed by the level of detail of the lands and the very solid feel of the world around us. Additionally we didn’t see any clipping of the world which can often happen in online games.

The animation of the player’s actions is smooth and only leads to immerse us into the world and even when large numbers of players are in the same area, fighting a rift or in the major capitals, we didn’t see any slow down on the graphics or spell effects.

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The audio provided in RIFT is very good. Each zone or city has its own theme which fits well with the mood of the area. From calming music in the capital cities to frenetic rhythm of battle we didn’t find ourselves reaching for the music off switch while playing.

While not all quest text is voice acted in RIFT it does contain a fair amount of scripted non-player character interaction. These tend to focus on the story telling points in the game and we found these to be well acted throughout.

The sound effects in RIFT are also very effective, especially the combat effects. The sound of smashing our mace on our targets shield or unleashing a volley of fire on our enemy is very satisfying. When we block a blow with our own shield or smash it into our enemies face to interrupt their spell casting there is a very loud crunch, which we love to hear.

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With RIFT, Trion Worlds are clearly setting out their stall from the start. It’s not trying to be massively different from other MMOs out there and any regular players of the biggest MMO currently on the market will feel very familiar with most of RIFTs mechanics from the very start.

It does however add a number of very cool features that have been missing from other games. The dynamic nature of the rift system really brings a sense of danger to the world. At any time a rift could spawn at our location and we’ll either be fighting off waves of mobs or running for our life.

The calling system also adds something new to the traditional play style of classes in a fantasy MMO. The breadth of choice allows us to switch up our role at the drop of a hat and ensures that it will be a long time until we get bored of playing the same calling.

Overall RIFT has gotten off to an excellent start and we feel will quickly gain a very solid following. If Trion Worlds capitalise on this good start and push the game forward RIFT may well be the first serious challenger to the current king of the MMOs.

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Gameplay 92/100 A dynamic world where things are never the same from one day to the next combined with a deep and rich calling system makes RIFTs game play very addictive.
Graphics Do Not Contact Current Employer Resume 90/100 Highly detailed in game graphics with excellent customisability of the player characters.
Audio How To Build A Professional Resume 88/100 The background music is nice and fits well into the game; scripted voice acting is well done throughout.
Value School Reports For Sale 89/100 Monthly subscription fee is in line with current market rate.
(Not an Average)
90/100 A very solid start from Trion Worlds, expect RIFT to gain a solid following very quickly.

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About Author

Stuart Davidson

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