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Two Worlds II (XBOX 360)

Two Worlds II (XBOX 360)

Two Worlds II (XBOX 360) Review

Two Worlds II (XBOX 360) Review

As RPG games go Two Worlds, published by Reality Pump and released back in 2007, was as honest and down to earth as they come. The game lacked the polish and elegance of other titles in the market but delivered beautifully in all the right areas for the many, many avid RPG fans. Four years after its release the Polish development team have released the sequel, and today we find out whether or not they have stuck to their roots or gone down the Hollywood route of big money epic sequels.

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Much like the original title, Two Worlds II is set in the vast kingdom of Antaloor where our hero’s sister has once again found herself in all sorts of trouble with the evil wizard Gandohar. Our nameless protagonist must search for his sibling before it’s too late and the only thing standing between them being reunited is, as with any fantasy RPG, all manner of nasty, violent and evil beings – each looking to put an end to our hero’s quest before it’s even begun.

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Paid To Write Online The looting system is as expansive as they come and can be immense fun to toy with. Players are able to snatch pretty much anything from pretty much anyone, although that’s a feature that has been included in plenty of RPG classics in the past the genius thing about Two Worlds II is that absolutely everything is worth keeping hold of as any item gathered can be broken down to its core materials and used to enhance any other weaponry or armour the player has. This will of course lead players into wild exploration missions around the vast landscapes of Gandohar however players must remain cautious at all times as Reality Pump have a habit of rewarding Christopher Columbus wannabes with nothing other than a grizzly and untimely death.

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It’s clear from the outset that Reality Pump have some serious tech behind them given the beautifully crafted textures and exquisite lighting, yet they fail to build on the sturdy foundations with character design and character animation could have been significantly improved.

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The audio experience in Two Worlds 2 can be split into two areas. Firstly we have the voice acting which is some of the worst we have ever heard, in any game, period. Although slightly comical at times the broken-old style English language becomes irritating whilst the voice actors seem to show little enthusiasm.

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On the one hand we have a game which will drive players mad thanks to aspects such as random bugs, dodgy voice acting and disappointing character animations. Yet on the other hand we have one of the most in-depth RPG games to ever make it to console. The spell system is genius and will give players hours of exploration as they strive to develop new spells for battle whilst the excellent looting system means exploration is rewarded well and weapons can constantly receive upgrades without going too far out of our way.

Gameplay Research Assignments 80/100 Despite featuring numerous bugs and glitches the excellent looting and spell systems make a fun, enthralling experience.
Graphics Get Paid For Essay Writing 80/100 Aspects such as awful character animation ruin the beautifully rendered textures and excellent lighting.
Audio Literature Review Dissertation Help 78/100 Voice acting left us thinking we were playing Zero Wing however a very good soundtrack and great combat sounds make amends.
Value 85/100 There are hours of fun to be had playing Two Worlds II in both the single player and multi-player modes, definitely worth the investment for any avid RPG fans.
(Not an Average) Custom Term Paper School Term Paper 80/100 Some very annoying and obvious problems prevent Two Worlds II from being a classic however the game still has all of the charm and quirkiness that made its predecessor so popular.

About Author

Stuart Davidson

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