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Two Worlds II (XBOX 360)

Two Worlds II (XBOX 360)

Two Worlds II (XBOX 360)

Two Worlds II (XBOX 360) Review

As RPG games go Two Worlds, published by Reality Pump and released back in 2007, was as honest and down to earth as they come. The game lacked the polish and elegance of other titles in the market but delivered beautifully in all the right areas for the many, many avid RPG fans. Four years after its release the Polish development team have released the sequel, and today we find out whether or not they have stuck to their roots or gone down the Hollywood route of big money epic sequels.

Two Worlds II (XBOX 360)

Bible Dissertation Gameplay
Much like the original title, Two Worlds II is set in the vast kingdom of Antaloor where our hero’s sister has once again found herself in all sorts of trouble with the evil wizard Gandohar. Our nameless protagonist must search for his sibling before it’s too late and the only thing standing between them being reunited is, as with any fantasy RPG, all manner of nasty, violent and evil beings – each looking to put an end to our hero’s quest before it’s even begun.

Expository Essay Writing So, let’s get some of the issues with the game out of the way first… the initial problem that players will see is that rather than a feeling of controlling our character we are left with the sense that we are merely instructing them character to perform a spell, move in a direction or attack a nearby enemy (which can be a little random in its placing/success). It is an altogether strange sensation and one that feels very odd.

Another niggle we had was the clunky interface and UI which could have done with being a little more intuative; weapon statistics for example are represented in symbols which aren’t explained to players, only once they delve deep into the options menu can they be altered to be represented by numbers. Spell casting can also be frustrating due to the time it takes, especially when tasked with taking out more than a couple of the vicious foes found in Gandohar. Indeed most of the problems in the game are simple things that really shouldn’t be an issue with big money modern day releases but all of it seems to add to the attraction of Two Worlds II. For all it lacks in polish it makes up for in depth and heart.

Two Worlds II (XBOX 360)

Custom Admissions Essay House The looting system is as expansive as they come and can be immense fun to toy with. Players are able to snatch pretty much anything from pretty much anyone, although that’s a feature that has been included in plenty of RPG classics in the past the genius thing about Two Worlds II is that absolutely everything is worth keeping hold of as any item gathered can be broken down to its core materials and used to enhance any other weaponry or armour the player has. This will of course lead players into wild exploration missions around the vast landscapes of Gandohar however players must remain cautious at all times as Reality Pump have a habit of rewarding Christopher Columbus wannabes with nothing other than a grizzly and untimely death.

The other big selling point of Two Worlds II is the unbelievably enveloping spell system. Each spell is housed in an amulet and each amulet is populated by numerous cards – each representing a different effect such as fire or poison. The cards also represent whether the spell is used aggressively, passively, personally or as an attack whilst points can be added to each spell type to change the effects of each spell, sometimes dramatically. It allows for plenty of modification and will offer players hours on end of simply building and creative a vast array of new spells to use. It’s clear that it’s taken inspiration from some of the big MMORPG’s in that each spell works as a class and can be built in different ways; learning this of course can be slightly problematic given that nothing is explained clearly to new players.

On top of the single player campaign – which boasts more than a day of play time a new and improved multiplayer mode has been added which brings even more elements from the MMO world and drops them into the game in tiny, easy to understand chunks. Players are given their own persistent character and can do battle in deathmatch mode, work their way through a multiplayer campaign or even fight against their own friends in a brilliant duel mode.

Two Worlds II (XBOX 360)


Graphics

It’s clear from the outset that Reality Pump have some serious tech behind them given the beautifully crafted textures and exquisite lighting, yet they fail to build on the sturdy foundations with character design and character animation could have been significantly improved.

The development team have gone overboard with the "fantasy" in the game and have covered pretty much every element of the game in everything players have come to expect from fantasy worlds. Devilish horns, ghoulish faces, disgusting dresses and dark, eerie caverns all add to the "let’s go overboard!" feel the game has. Yet there are instances when Reality Pump have put a lot of thought in, straying from the usual fantasy style twisting roads and deep caverns and dropping our hero in the eastern land, with walls draped in crimson red and banzai trees filling the scenery.

There are a few bugs which need ironed out though, for example occasionally during cut scenes our hero’s hair will inexplicably disappear only to be replaced by a lump the size of Ben Nevis on his forehead.

Two Worlds II (XBOX 360)

Audio
The audio experience in Two Worlds 2 can be split into two areas. Firstly we have the voice acting which is some of the worst we have ever heard, in any game, period. Although slightly comical at times the broken-old style English language becomes irritating whilst the voice actors seem to show little enthusiasm.

Then there are the combat effects and soundtrack which are much better. Listening to our hero crash swords with a foe or smash a group of them into the wall is brilliant whilst the soundtrack takes on a very different style in comparison to most fantasy titles.

Two Worlds II (XBOX 360)

Summary
On the one hand we have a game which will drive players mad thanks to aspects such as random bugs, dodgy voice acting and disappointing character animations. Yet on the other hand we have one of the most in-depth RPG games to ever make it to console. The spell system is genius and will give players hours of exploration as they strive to develop new spells for battle whilst the excellent looting system means exploration is rewarded well and weapons can constantly receive upgrades without going too far out of our way.

There’s no denying the game can be infuriating however it has all of the charm and charisma required to seduce players into forgetting about its flaws and loving for what it is; a whole lot of fun. It will take some time to get used the feel and style of the controls yet there are always moments which spring up to make us realise the obvious failings are worth living with.

Gameplay 80/100 Despite featuring numerous bugs and glitches the excellent looting and spell systems make a fun, enthralling experience.
Graphics 80/100 Aspects such as awful character animation ruin the beautifully rendered textures and excellent lighting.
Audio 78/100 Voice acting left us thinking we were playing Zero Wing however a very good soundtrack and great combat sounds make amends.
Value 85/100 There are hours of fun to be had playing Two Worlds II in both the single player and multi-player modes, definitely worth the investment for any avid RPG fans.
Overall
(Not an Average)
80/100 Some very annoying and obvious problems prevent Two Worlds II from being a classic however the game still has all of the charm and quirkiness that made its predecessor so popular.

About Author

Stuart Davidson

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