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Homefront - Blog: Where does Homefront fit into the online Multiplayer market?
FPS titles no longer focus on the single player experience. It’s a sad fact but one that’s becoming increasingly true with the release each new game as the single player lover is left in the dark. The most recent example of the future of single player FPS games was the startlingly short (at 3 hours play-time) single player campaign of the hotly anticipated Homefront. I for one was hugely excited at the prospect of battling against North Korean troops within the US border and for the short time the game did run it was fantastic, yet out of nowhere the curtain was called and I was left wanting so much more. Thankfully though to make up for such a short single player campaign the people behind Homefront chose to invest a huge amount of time into the multiplayer and it’s clear from the beginning that this is the area they feel they can excel. Standing between them and multiplayer dominance though is the – up until now – untouchable Call of Duty series, which now has pretty much every fps enthusiast hooked at one point or another. Trying to break that stranglehold will prove a difficult task, like wrenching a bottle of beer from the hands of an alcoholic, yet it’s a task Kaos Studios seem up to.

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Purchase College Admissions Essay As we join up to a server for the first time the familiarity of it all was startling, for a few fleeting seconds it genuinely looked like we had booted up CoD: Black Ops instead of Homefront so similar is the class selection screen. There are six separate classes for players to choose from: Assault, SMG, Heavy, Sniper, Tactical, and Explosive. It’s wise to choose an eclectic mix of classes to complete the team as each have their own advantages and disadvantages. Once players have chosen their selected class they must enter the battlefield of war-torn America, fighting their way through pristine environments against the Korean forces. For those who prefer being the evil aggressors they can become the Korean army, pushing their way into the American mainland.

Players can choose to play either Team Deathmatch or Ground Control. The first of the two game modes is pretty standard where one team must amass more kills than the other in a set time limit. The team with the most kills after 13 minutes (or the first team to reach the 120 kill limit) is crowned champions. The second game mode is slightly more challenging and much more fun. Three objectives are spread out across the map whilst 2 teams of up to 16 players must fight to take control of them, standing in the area in order to declare it yours. The more areas a team has control of, the faster the score bar will fill, once a team has a full score bar they win the round and the objectives change, pushing the other team on the back-foot. The first team to win two rounds win the game. The thing that makes Homefront brilliant though is the emphasis placed on teamwork. Players can earn Battle Points for going on kill streaks or wiping out a particularly nasty opposing threat; however the riches that come from taking control of areas, winning rounds and indeed winning games are far more valuable.

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