When Quake 3 Arena was released in 1999 it was one of the first games to make the leap into mass multiplayer online gaming on a global scale. This popularity was enhanced by the fact that end users could create their own mods and maps for the game with some becoming hugely popular.
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Brink has a futuristic setting where Earth has flooded and a large chunk of civilisation has moved to a large floating city called The Ark. Designed initially as a sustainable living environment which was populated by great minds of the day as well as the rich it now finds itself surrounded by un-sailable ships and Container City, a slum which is the home of the Resistance a group of people with nowhere else to go and no access to even the basic standards of living. In Brink we choose between this resistance force and "Security" working our way through team based missions on each side to keep the status quo of the Arc or have the remaining resources split equally between the Arc’s original residents and the resistance. Essentially we are choosing sides in a civil war.
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We can customise our character with limited options to begin with, others are opened as we achieve objectives and the level of detail goes right down to having multiple choices for our characters voice actor.
On the PC version of the game controls are reasonably standard with WASD used for movement, F to activate items and X to select respawn or heal but the gameplay itself is different from the usual space to jump method. In a style similar to Mirrors Edge we have wider range of movement and our "jump" key actually changes action depending on the scenario as Splash Damages SMART system evaluates the action it thinks we are attempting to make. Approach one part of an environment and hit the key and our character may vault over it. Approach another and the same key could cause us to slide under an item. This may sound a little odd to begin with but it does offer a much more fluid freedom of movement within the levels.
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Brink is based on an enhanced version of the idTech 4 engine which was first used on Doom 3 and while there are many aspects of the game which look very cool, such as the cut scenes our actual levels never look quite as good. That doesn’t mean they are bad, far from it but in comparison to other recently released titles there are a few areas that are quite rough around the edges, some low res textures and questionable art work. That said we didn’t experience any significant graphics bugs in our time playing the game with the latest patch and video drivers.
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There is no doubt that Brink will be a bit of a jolt to many gamers systems when it is first played. The SMART movement system immediately makes the game feel different to standard FPS titles, including the Quake and Wolfenstein games which Splash Damage are famous for. In addition to this the Campaign is structured in such a way that it feels like the online element of other titles converted into a single player experience. These are two significant changes which could well put off those expecting a Doom or Crysis like game.
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||An interesting new control system makes for a refreshing gaming experience. Levelling is reasonably easy and the game feels well balanced in single player and online modes though unlocking everything will be quite a grind.
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||An ageing engine which isn’t helped by the use of some low res textures and bad item art. Some more care and attention would have gone a long way but there are some nice touches here and there with the cut scenes often looking better than the gameplay.
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||The music is never intrusive and often adds to the atmosphere. Explosions have plenty of power and voiceovers are rarely annoying.
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||While it might seem like quiet a simple game on the face of things there is a huge amount of depth in Brink. On the campaign we can play through around 16 levels, each playable as four class types with differing gameplay. These are added to by four quick gameplay styles and of course online multiplayer. For those with a lot of time on their hands there is of course the ability to spend countless hours unlocking all of the in game items and levelling higher on the XP front.
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||Brink would probably have benefited from being more accessible to the average gamer, offering more to begin with in terms of in-game items. Clearly though Splash Damage have set out to create a FPS which plays differently to others and on that front they have succeeded, creating a game with a unique feel that has some excellent map areas and an enjoyable online experience.