Monday | October 24, 2016
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Driver San Francisco

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Driver San Francisco (XBOX 360)

Driver San Francisco (XBOX 360)

Dissertation Reading Interventions Games can sometimes make you feel very old… take Driver as an example. This reviewer can remember quite clearly playing the original game in the series which was released over 12 years ago… in 1999. Worse than that though, Reflections who are responsible for developing the series made titles such as Shadow of the Beast in 1989… and I can remember playing that too on my trusty old Amiga, scary stuff.

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In previous Driver games Reflections have taken a stab at various different gameplay styles, offering us the chance to try significant gameplay sections based on bike or on foot action. With San Francisco they action is primarily car based, sometimes branching out to a van or on occasion a helicopter. Controls are reasonably normal (X360) with right trigger for accelerate, left for break, B is handbrake and the left stick steers (right stick to change view). We can also boost later on in the game by pressing forward on the left stick for a short lived turbo which then recharges and left shoulder button actions a ram. So far so standard… Danksagung Dissertation Muster

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Essentially because we are not exactly in the physical world our top down view of the San Francisco map is through Tanner’s "spirit" looking down on the city and we can zoom in to look at any area or marked mission on the map. We can then enter the mission by possessing the body of the driver assigned to that mission… or any other driver in the city for that matter. Yes, we said possess…

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Graphics and Audio
When playing Driver San Francisco it is clear that Reflections have gone all out to create an audio and visual style which is very much reminiscent of old style TV with the thrills and spills associated with their car chases. Think Dukes of Hazard, any 70’s car movie/tv classic really or more recently Fast and Furious or Death Proof and we are in the same ball park as the latest Driver. The game is of course littered with destructible objects from piles of boxes to bins, fire hydrants, lamp posts and more than a few jumps, even over moving car transporters. Each of the 120 licenced vehicles show damage as we smash them and larger crashes, which destroy cars, get a slow motion replay of the last few seconds… a TV esq choice which also extends to the "Previously on Driver…" recaps which are spread out through the main campaign.

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Particular highlights on the visual side of things are the facial animations and detail present on the characters in cut scenes, how well the paintwork of the cars is rendered and there are some great road and light textures and effects which work well in the game, especially when driving at high speed. Speaking of speed, that is something which there is no shortage of in this game. While each vehicle (and road surface) drives differently and there are some slow and sluggish vehicles in the game it is fair to say that the majority of our gameplay takes place in powerful cars and later on in supercars. Hit top speed in them and then apply a boost and the game really excels in delivering a feeling of speed, it looks and feels great.

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Annonce Du Plan Dans Une Dissertation Summary
Past Driver games were criticised by some for trying to emulate GTA and failing to be as good, with Driver San Francisco we have a game which leans more towards the original game in the franchise rather than its competitor. There are of course similarities, they are both story/mission based driving games after all, but the tone of Driver is much more positive and up beat. This game is designed to be fun and over the top rather than gritty. Something which is summed up as much by the funny script and over the top plot as it is by the fact that it is impossible to run over pedestrians. Speed down a packed sidewalk at 100mph and no-one will die, no matter how hard the player try’s.

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Gameplay 90/100 Easy to pick up and play. Each car feels different which is always welcome and the missions are both challenging and fun.
Graphics Whats The Homework 85/100 The cars look good, the cut scenes great. Some additional detail on scenery (mainly buildings) would have been appreciated but overall, thumbs up.
Audio Amorce Pour Dissertation 88/100 A good soundtrack backed by some decent voice acting and a script which is often funny.
Value 92/100 A massive game where even the main missions will take around 20hours to play through properly. Add in the smaller challenges and the multiple online/multiplayer modes and we have one of the biggest games in a long time.
(Not an Average)
88/100 The best Driver game to date. Packed with fun and over the top action. Never takes itself too seriously and succeeds because of this.

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About Author

Stuart Davidson

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