Gears of War 3 (XBOX 360)
Released in 2006 Gears of War was originally an Xbox 360 exclusive, powered by Epic’s Unreal engine, that went on to sell millions of copies. It was also one of the most played games on Xbox live as people found the mix of action and cover gameplay combined with some great gameplay modes to be hugely enjoyable.
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http://fotoobjetivo.com/anna-stengel-dissertation/ Anna Stengel Dissertation There is no messing about with low level weapons in Gears of War 3 as Marcus, voiced again by John DiMaggio, is tooled up from the start of the game with items such as a shotgun and grenade launcher. Our familiar Lancer weapon is also in our initial arsenal and still features the chainsaw attachment for melee combat (B button) should an enemy get too close. Stun them and the familiar death scene can be executed.
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http://www.theirishriviera.com/?professional-resume-building Professional Resume Building Non-campaign multi-player action also plays a huge part in separating Gears of War from the previous games in the series with new gameplay modes making an appearance here. First up is Beast mode which see’s us take part in games with up to 5 players (co-operative) as the Locust army. We fight key characters from the main campaign including Marcus and Dom in an attempt to wipe out the enemy. The cooperative Horde mode has been expanded to feature new upgrades and challenges which affect our battle to survive through waves of Locust enemies.
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When playing the graphics are also impressive with plenty of detail on the characters and decent environments throughout. In fact quite often the environments and set pieces are awesome in their scope and quality and each Act has a unique look and feel to it. Taking the opening of the game as an example the small battle which takes place as the world around us seems to rebuild itself is rather special and that’s when things are pretty basic. Moving on a number of chapters and the bosses which block our progress are huge, tough and awe inspiring, second only in their scope to some great vista’s.
This excellent level of presentation continues throughout as Epic and the latest version of the Unreal engine push the console incredibly hard, and on occasion to its limit. Then for the real media enthusiasts there is the ability to enable 3D when an appropriate display is found.
The high production values continue into the audio aspects where we find plenty of epic explosions and powerful weapon sounds. Mixed in with this is a decent score and the voice acting is also very good, often great. This is down to the work of a few key voice actors who add real character to each role, delivering the script as well as we have heard in games.
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A limited edition branded console will also be available which bundles the game and unlocks of the playable multiplayer character and weapon pack. Branded wireless controllers are included also, as are a headset, 320GB drive and built in Wi-Fi.
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Regardless of the player’s experience with the franchise one thing is clear, because of some well thought out and intuitive controls and gameplay Gears of War 3 is easy to pick up and play. Within the first few minutes of the game we are already versed in combat and the story then picks up, driving us along through hordes of enemy in the familiar Gears third person cover style gameplay.
Epic have also addressed one of the key issues from the previous game by building the competitive multiplayer aspect of Gears of War 3 on dedicated servers. This, combined with the new and expanded multiplayer options should also enhance the replay factor and lifespan of the product taking it towards being the key online game for 360 owners.
For those into the campaign mode things also improved on the multiplayer front as we can now play with three friends, enhancing the fun over previous games in the franchise. It is that which sums up Gears of War 3 best really… more of the same but taken to the next level. This absolutely is a game where just when you think you have seen it all a new twist occurs, or an enemy even larger or more dangerous than before blocks our way. There is a certain Borg-ish quality to the foes in this game, they have adapted and we need to do the same if humanity is to prevail.
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