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ICO and Shadow of the Colossus Classic HD Collection (PS3)
Sony’s Classics HD collections have a simple formula and it’s all there in the title really. Take some classic games, remaster them in high definition add support for stereoscopic 3D and PSN Trophies and there you have it… a Classic HD collection. Anyone who’s been gaming for more than five years will probably have at least a few titles they can think that they would want to see released under this banner.
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In ICO we take on the role of a young boy of course named Ico. He’s been banished to a mystical castle because he was born with horns – considered a bad omen by the villagers, but he’s not the first either. Sacrificing young boys born with horns is a ritual in the village and they are all taken and entombed at the castle in order to keep the villagers safe. Of course our hero to be escapes his confines where he discovers Yorda, a young princess-esque girl held captive in a large tower at the castle… cue the boy meets girl storyline. Ico must of course rescue Yorda and secure freedom for himself and the girl. This is no ordinary castle either and what follows is a waft of intricate and involved puzzles that must be tackled to accomplish his goals. Along the way various types of shadow spirits will attempt to kidnap Yorda, we must defend her and prevent her being taken away into the shadowy portals that appear on the ground.
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For controlling our character square attacks, triangle jumps, circle is used for context actions such as moving an object, operating a switch or lighting a torch, X releases our hold on a ledge or chain. R1 is key to the gameplay, this button calls out to Yorda and allows her to locate us, holding R1 while she is close will grasp her hand until we release it or travel somewhere she can’t follow. The camera used in the game means the player primarily uses the left analogue to move around and as we do the camera will switch to a new position, free look is available with the right analogue but is best used in conjunction with the zoom function of R2 to simply take a better look at a puzzle element rather than during movement. The controls work well, cameras shift position as needed but during fight scenes it was necessary to move close to the camera to provide a better angle to survey the fight from.
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http://www.vnjh.cz/?research-paper-harvard-referencing Research Paper Harvard Referencing The controls are setup the same as in ICO, square – attack, triangle – jump, left analogue to move, R2 zoom. X however calls the horse when walking, or causes the horse to speed up while riding. Triangle is used to mount the horse. L1 faces the camera in the direction our character is looking which is used especially during battle with the Colossi so we can focus in on the target. Circle is used in connection with our sword – a special sword, the only one that can slay the Colossi. Using circle with the sword will indicate the direction we must travel and a map is available via the start button.
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