Rise of Nightmares (XBOX 360 – Kinect)
Pay For Essay Writing A couple of months ago we tested and reviewed one of Kinect’s first "adult" games… a title that didn’t rely on cartoon graphics, cute animals and party gameplay. That game was Child of Eden and we were impressed by the overall experience; as a tech demo of Kinect it was particularly impressive. At that time we also noted that the controller needed a key title to really push it forward for serious gamers and one potential candidate is the upcoming Star Wars game, after all who doesn’t want to jump about pretending to be a Jedi? Dissertation Statistical Services Editor
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http://www.sueda.de/content-writing-services-us/ Content Writing Services Us So far the game is off to a decent start in terms of controls but the developers haven’t stopped there, instead choosing to add in some nice touches. Early on in the game we have to splash our face with water from a sink, mimicking the gesture in real life. Then shortly after falling in a murky pool we swim out using an arm swinging action, running on the spot is also required as is the need to brush creatures off our arms, bat them away or push/kick nearby enemies via the same action in real life. The final key control aspect is the use of "auto". By raising our right arm we can tell the game to walk on its own to the next point of interest, something that is useful in getting us on the right track again and minimising movement required over long distances.
Those similarities even go down to the almost point and click feel that is present in Rise of Nightmares due to the object interaction and of course the famous doors from Resident Evil… though in this game they don’t mask loading.
Really though the key gaming aspect is us walking through an almost on rails environment, battling monsters (mostly zombie like) as we play through the plot, working out what is going on in an attempt to find and rescue our wife who disappeared just before the train crash which stranded us in our nightmare scenario… deepest darkest Romania with a bunch of crazed locals for company. Along the way we meet variations on monsters, all intent on causing us damage and for the most part we can do the same to them. Swing a knife at an enemy and a limb might get cut off. Get a decent shot in with a larger object and its decapitation time, which doesn’t necessarily disable the foe. These battles are of course accompanied by huge levels of gore as blood spurts from the place a head once was.
In summary… walk, fight, watch the blood spill, rinse and repeat with ever increasingly fun weapons.
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On the audio front Rise of Nightmares offers a decent horror soundtrack, much the same as we would expect from a movie of the same genre. The score fits in well and there are plenty of hacking and slashing sounds to accompany the squelch or pouring of blood. There are also some key sound events which heighten scares and create un-nerving sections in the game which is always a bonus. On the down side, those looking for quality voice acting will be very disappointed.
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It’s not a long game, though does have replay value through difficulty levels and achievements. The graphics are average at best, though serve their purpose well. The audio is more important, adding atmosphere where required and the voice acting as cheesy as we have seen in a while. The script is very generic too and there are not a lot of original ideas but the over the top nature of the gore and weapons, especially when power tools come into play make for a fun, tongue in cheek experience.
This is enhanced by one of the best implementations of Kinect controls we have seen yet and that rescues the game from mediocrity. It’s fun to have to physically run, swim, stab, kick push, swipe and stab our way through the hordes of un-dead and the game responds well to our movements which is good to see.
Overall Rise of Nightmares will be a decent rental for those with Kinect and an a worthwhile purchase for horror fans. It offers some genuine scares (more than FEAR3 without doubt) and loads of gore and over the top action. It is also a nice demonstration of what is possible on Microsoft’s device and we look forward to seeing what SEGA can do with this style of game in the future.