Ratchet and Clank: All 4 One (PS3)
Essays For College Admission Nursing Writing In the world of video games few developers achieve success over a long period of time however Insomiac Games is one of the few who have managed this. Not only have they managed to stand the test of time though, they have actually done so while developing multiple successful gaming franchises, beginning with Spyro The Dragon in 1998 and more recently releasing the third Resistance game. Sandwiched between the first few Spyro games and the first Resistance was Ratchet and Clank on the PlayStation 2, a game which has averaged 88% on Metacritic and with the games which have followed scores have remained high.
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Essay Generalized Anxiety Disorder Speaking of the story, at the start of this game we find that Nefarious is back and plans to finish off Ratchet, Clank and Qwark once and for all… unfortunately though his plan goes awry and our four characters become trapped by The Creature Collector and must work together in order to escape.
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Graphics and Audio
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It is these cut scenes which are one of the best aspects of the game as the quality of voice acting, script and animation is at its best during these. A younger audience will no doubt appreciate these sections, especially as we get little glimpses of Disney and Pixar esq characters along the way. That said there is still plenty of humour for older players too and most of this comes in the form of the commentary throughout the levels for example the newscasters who voice over the opening level or our robotic trainer in the early stages of the Creature Collectors complex.
While looking and sounding great All 4 One is a very simple game to pick up and play and the difficulty curve pretty much spot. Helpful on-screen icons give us an idea of the actions required, again a nod to help younger gamers, and there are plenty of save points along the way.
Not everything is perfect though as it is fair to say that the game is a little on the easy side, something which will disappoint seasoned R+C players. There are also a few bugs still to be worked out, one of which lost us an hour’s worth of gameplay due to exiting during a cut-scene rather than letting it play out, and the camera method doesn’t quite feel natural… as if we should have more control over it such as the ability to twist the view around.
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