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The Legend of Zelda: Skyward Sword

The Legend of Zelda: Skyward Sword

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The Legend of Zelda: Skyward Sword (Wii)

The Legend of Zelda: Skyward Sword (Wii)

Essay To Buy It is quite a big year for video game anniversary’s, just a few weeks ago we saw the release of Sonic Generations which celebrated 20 years of Sonic and now with the latest Zelda game we see that it is the 25th anniversary of The Legend of Zelda. It’s now 15 major titles and 60+ million sales since we first saw the original title in 1986 and without doubt this is a series of games which, more than most, has managed to retain its quality throughout with the undoubted pinnacle being 1998’s Ocarina of Time… possibly the finest video game ever created.

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Looking first at the plot which Skyward Sword is based around we are pre Ocarina in the timeline and once again play as Link and the game features Zelda with the setting now being Skyloft. Skyloft is a group of floating islands above the clouds where a small group of characters have been assigned with protecting the Triforce by one of the Golden Goddesses. Skyloft is sealed away from Hyrule however as the game progresses we are taken down to the surface where most of the game takes place, exploring environments and battling through dungeons as is normal for this franchise.

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MotionPlus is also heavily used in other areas of the game, when in Skyloft for example we control our companion bird (think Avatar) with it and when on the surface devices such as a mechanical flying insect tool respond to its fine movement detection.

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The Wii has never been seen as a console which provides phenomenal graphics and Skyward Sword was never going to change that but Nintendo have become quite adept in getting the most from their hardware for some time now. Ocarina pushed the N64, Wind Waker took a new graphics approach on the GameCube and Skyward Sword finds a level somewhere in-between. The graphics are a lot cleaner, more crisp than Twilight Princess but at the same time very reminiscent of Mario Sunshine when in Skyloft. Dungeons on the other hand are rendered much more in the style of Ocarina/Majora Zelda, as is most of Hyrule. Overall a much brighter pallet than one might expect though.

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As we have hinted at above there is an initial feel to Skyward Sword which results in the game not feeling like a Zelda game, certainly for the first hour or so. During this time we are based in the very bright and vibrant Skyloft main island, away from Hyrule, without our green tunic and getting used to the various tweaks that Nintendo have applied to the gameplay such as our stamina meter. There often is a settling in period with a new Zelda game as the scene is set but this rivals some of the more severe and to be honest, we initially felt that the changes in Skyward Sword might be a step in the wrong direction.

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http://www.sephiroth.it/?research-papers-buy Research Papers Buy The only other significant issue of note is that Skyward Sword does often stretch out the gameplay with content between dungeons which sees us running from point to point on fetch/find style missions. These can become a little tiresome however always end in a progression of the story so there is a reward and they are soon forgotten when the game features moments such as those when we launch ourselves from Skyloft, plunging downward to be swept up by our bird companion.

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Overall Skyward Sword may not be the revolution in gaming that occurred with previous Zelda games however it improves on the foundations set in Twilight Princess and evolves the gameplay in hugely positive ways with MotionPlus. Without doubt the best Zelda since Ocarina of Time. 94%

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