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Asura’s Wrath

Asura’s Wrath

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Asura's Wrath (XBOX 360) Review

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Asura’s Wrath (XBOX 360)

Research Papers Gay Marriage Asura’s Wrath is developed by Cyber Connect 2 and published by Capcom. It will be released for PlayStation 3 and Xbox 360 in North America on February 21st, Japan on February 22nd and in Europe on February 24th and is an unconventional game that is publicised as delivering a fresh take on action gaming while having an unprecedented level of dynamism, drama and interaction.

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Asura’s Wrath starts as it means to go on. We are immediately dropped into the role of Asura who is one one of the "Eight Guardian Generals" in the realm of Shinkoku. These demigods fight to protect Heaven and Earth from the destructive forces of the Gohma.

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http://www.aftlv.com/college-essay-review-service/ College Essay Review Service In terms of structure the game is divided into episodes and at the beginning of the third we are given our first and only combat tutorial. The late arrival of the tutorial does not cause us any great issue though as the first 40 minutes of the game contains very little free play, as does the rest of the story.

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Graphics and Audio
In terms of graphics and general visual impression Asura’s Wrath is a mix of high gloss CGI backdrops with a more grainy hand drawn style of animation for the titular character. The general visual feel is reminiscent of the epic anima classic Akira. It is a spectacular visual feast giving us amazing fantasy vistas featuring a fleet of spaceships exploding in a near Earth orbit while being attacked by giant black tentacled crustaceans with a network of red molten veins running across their shells. The animation is as good as the best from Manga and Studio Ghibli.

The audio falls slightly short of the spectacular heights that the visuals climb to. With the lack of lengthy action it is fair to say that we didn’t notice any particularly impressive sound effects. The most notable sound effects are the punching sounds and the frequent screams of the wrath filled Asura. These loud and striking audio elements are very well balanced out but the use of prolonged periods of silence and entire sections without music. When music is used it is generally understated classical piano or operatic vocals which sit behind the visuals building tension and smoothing off the rough edges of some of the more fanciful graphics. The interactive combat scenes are at an auditory juxtaposition to the rest of the sound track. Bass and beat heavy 1980s style rock pierces the otherwise classical serenity of the games indicating that, without a doubt, punching is about to commence. Overall the sound track works very well.

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Really Asura’s Wrath could be considered as entirely new genre, the makers embarking into brave new territory. This makes it very difficult to score; we felt that the plot was a bit too shallow and the interactive action too sparse but once we stopped thinking of the game as a game and more as a TV show we really started to enjoy it. Our only real concern, other than it being light on interaction, is that it has no real re-playability given that our actions in the Quick Times Events seem to make no impact on the story and only affect our end of episode score replaying on different difficulties seems to have little appeal.

So in terms of value Asura’s Wrath retails at around £40, which seems a little on the expensive side for an anime box set with the plot intrigue equivalent to Violence Jack, particularly when we consider it has around 6 hours of play.

For fans of anime though it is worth picking up… it is not a game and neither is it an animated TV show, although it is closer to the latter; it is something entirely new and brave and ultimately entertaining.

Style over substance but what style!

Score: 75%

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Stuart Davidson