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Syndicate

Syndicate

Syndicate (PC) Review

Syndicate (PC)

Syndicate is a re-imagination of the video game of the same name that was released in 1993 and followed up in 1996 by Syndicate Wars. The original games were published by Electronic Arts and developed by Bullfrog whereas the re-imagined version is developed by Starbreeze Studios and published by Electronic Arts. This new take on a classic game stays quiet faithful to the general theme of a cyber punk dystopia but switches the game perspective creating a first person shooter.

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Syndicate starts as it means to go on, with a punch in the face, which is the initial opening sequence. After overpowering our attacker and escaping from the chair we are strapped to we move through a linear interior environment overcoming a variety of physical barriers, flipping the occasional switch but mainly shooting people.

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http://blog.leadgraffiti.com/papers-on-abortion/ Papers On Abortion The plot does have two minor points of intrigue which is always good to see, though as always we have elected not to discuss these here so that players may experience them as they happen.
Moving back to the main gameplay we enter the combat arena with our cybernetically enhanced character limited to carrying two weapons and grenades. On the odd occasion that we encounter a weapon like a flamethrower or rocket launcher we seem to be able to carry that weapon as a third option in our arsenal but instantly drop it once we run out of ammunition.

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Blue and inexplicably bright are the best ways to describe the graphic of Syndicate. Regardless of location the game has a distinct blue tone to the palette of colours used and is also suffers from moments of extreme white saturation giving us significant light glare effects. Overall the environments are well rendered but lack of variation is an issue with a lack of world detail failing to give us the impression that we are in the middle of a bustling metropolis. That said character animation is good; the movements are fluid for the main characters and the more generic enemy.

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Let’s get our main issue with Syndicate out of the way first… there is no getting away from the fact that it feels unoriginal. The sound track is reminiscent of Hard Reset, visually its Deus Ex to the point that a member of the team looked over our shoulder and said: "How come you’re playing Deus Ex again? Oh wait, is that a new game?"

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