Ridge Racer Unbounded (XBOX 360)
Little Women Term Papers There are few gaming franchises around which can claim to have been played by the majority of gamers. Mario, Zelda and Sonic are some and in the racing genre we have the likes of Ridge Racer which has been around since the early 90s with multiple versions that have been considered classics. The original version was a must have title on the PlayStation and very likely influenced the makers of games which followed such as Gran Tourismo.
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Assigning Contracts Throughout the races there are a huge amount of destructible objects which our car can plough through sending debris flying and particularly large moments are followed by a slow motion replay of events which adds to the impact. Of course that isn’t quite the case when we have to watch a replay of our car being smashed by bad driving or fragged by a fellow racer.
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http://bip.mosirradom.pl/?thesis-writers-in-pune Thesis Writers In Pune Due to the destructive aspects of the gameplay we also get large amounts of collision sounds but that’s really where things stop.
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In terms of mastering the game players need not have played a Ridge Racer before, though experience with drift racing would be a benefit and within a few minutes the basics are mastered, something which is assisted by on-screen tips to prompt new players in the right direction. Winning an event takes practice though and due to the frantic nature of the gameplay even experience gamers will find that the first few races result in failed objectives as we try to find the right balance between racing and fragging.
Destructible cars and environments are nothing new for racing games but in Unbounded the concept is executed well. Tracks are designed for maximum eye-candy as we tear through objects and there is a real feel of this being something different as we clip a wall which would in most games bring us to a crushing halt, only to smash through sending debris flying. The developers also use this to the games advantage, having hidden shortcuts to discover. The amount of detail as we crash through the races is also impressive and light/reflections used well as is the idea of incorporating status updates such as how far we are behind the car ahead as part of the scenery.
As large as the single player mode is the intention of Namco and Bugbear to send us into creation mode and online is very much evident. Even the introduction to the single player plot teases this aspect and to be fair these aspects are well worth exploring. They add a huge level of longevity to the game which is lacking in so many competitors.
Before we close though it is worth noting, something Namco/Bugbear should have done in-game, that enjoyment of Unbounded is very much dependant on mastering the proper use of drift. Just hit the drift button and the races are average, combine it throughout corners with the brake and accelerator and the entire experience goes up a level or two becoming fast paced, frantic fun.
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