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Ridge Racer Unbounded

Ridge Racer Unbounded

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Ridge Racer Unbounded (XBOX 360) Review

Ridge Racer Unbounded (XBOX 360)

Written Papers There are few gaming franchises around which can claim to have been played by the majority of gamers. Mario, Zelda and Sonic are some and in the racing genre we have the likes of Ridge Racer which has been around since the early 90s with multiple versions that have been considered classics. The original version was a must have title on the PlayStation and very likely influenced the makers of games which followed such as Gran Tourismo.

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Unbounded starts with a stylish introduction which was a very cinematic feel, giving us the backstory of Shatter Bay and a gang within it, the Unbounded. Through this we find that we are to start at the bottom of the organisation and work our way to the top, taking over the city and then taking on the world. There is something ominous about the tone which immediately makes the storyline stand out and the game from there feels noticeably different to the standard racing experience.

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Throughout the races there are a huge amount of destructible objects which our car can plough through sending debris flying and particularly large moments are followed by a slow motion replay of events which adds to the impact. Of course that isn’t quite the case when we have to watch a replay of our car being smashed by bad driving or fragged by a fellow racer.

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There are racing games out there which attempt ultra realism, often failing, and others which take a more cartoonish approach which seems to alienate some gamers. Namco and Bugbear Entertainment are much more towards the former design approach though the city itself doesn’t try to be photorealistic. Mixed in with some varied car models are a wide range of city areas that have their unique visual style and the developers make good use of sunlight and reflections within the game for impact. Slow motion replays look good and there is a massive amount of detail in each frame as we fly round the track with destructible environments looking very impressive as they shatter. As is often the case though there is some slowdown when things get hectic on screen but it is infrequent enough so as not to spoil the races.

Due to the destructive aspects of the gameplay we also get large amounts of collision sounds but that’s really where things stop.

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The initial experience that Ridge Racer Unbounded gives is that there is a large amount of content to pick though, looking through the races and modes available from the menu could be daunting but at the same time it takes seconds from loading to getting into a race. From there the action is frantic and the pace fast which is very much helped by the minimal time from crashing or being fragged to dropping back into the game. This happens within a second or two of the replay ending with the game having updated to reflect our new position further back in the field and with the car in motion. Given that the game is littered with crashes, destruction and replays this quick return is very much appreciated.

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Term Paper Writers Customers Review Destructible cars and environments are nothing new for racing games but in Unbounded the concept is executed well. Tracks are designed for maximum eye-candy as we tear through objects and there is a real feel of this being something different as we clip a wall which would in most games bring us to a crushing halt, only to smash through sending debris flying. The developers also use this to the games advantage, having hidden shortcuts to discover. The amount of detail as we crash through the races is also impressive and light/reflections used well as is the idea of incorporating status updates such as how far we are behind the car ahead as part of the scenery.

Cheapest Professional Writing Service Paper Buy Essay Writing Service Nyc Racing which is heavy on arcade rather than sim meets destructive environments and online battles. A heck of a lot of fun with huge potential for community creation and longevity.

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Stuart Davidson

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