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Tiger Woods PGA Tour 13

Tiger Woods PGA Tour 13

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Tiger Woods PGA Tour 13 (XBOX 360) Review

Tiger Woods PGA Tour 13 (XBOX 360)

Back in the early-90s I lost countless hours of my life playing EA’s PGA Tour games. Taking their experience from World Tour Golf, a title very much responsible for the chain of events that created EA Sports, PGA Tour was as close as anyone had come to creating an enjoyable, functional control method for the sport on home computers. With a few mouse clicks anyone could pick up the game and immediately feel like they had a basic grasp of the game mechanic, even down to learning how spin, slice, hook and wind direction could impact their shots.

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Now Tiger Woods PGA Tour 13 is upon us and as well as featuring The Masters, which takes place next month, the latest entry in the franchise also makes heavy use of Kinect functionality on Xbox 360 (for those who have it). The addition of motion controls doesn’t guarantee a good experience though so today we find out if a game which should be well suited to Kinect actually succeeds in improving over the traditional pad gameplay.

Pay Essay School Before we talk about the motion controls in Tiger Woods PGA Tour 13 (There is a separate section further down on that) it is worth covering the basics and standard controls. Upon starting up the game the immediate impression will be one of familiarity for anyone who has played a recent EA sports game. We get a menu style and layout which is very similar to the other sports games they offer and the first item takes us to notifications where we are informed of any important in game events or tips. Following on from that is Game Modes. In game modes we access quick play (1-4 players) and Career as normal with the latter giving us the opportunity to create our own golfer and play through from lowly tournaments to the glitzy pro circuit. As always the various golf styles are available such as skins and match play.

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Pay Someone To Do Term Paper On Lawsuit Basic controls using the pad are reasonably intuitive when we fire up a game with the left stick being moved down and pushed up (the smoother and straighter the better) to execute a shot and EA call this Total Swing Control. Movement tracking takes place on the swing plane meter which is a curve that surrounds our golfer with a power level pre-determined by our club choice. Backswing and tempo impact our power level too and the right stick allows us to alter our spin and stance. As we play through the first event though we are talked through the more advanced aspects of the control method with each hole offering a new insight into how we can take fine control of our shots and become a more competent player. This includes the very useful caddy hints which combine with put preview to make us much more accurate on the green and how the position of the ball between our feet impacts the flight. Of course like other recent Tiger Woods games these controls are all wrapped around optional difficulty levels which all have their assist options balanced for each gamer, for example Amateur has us on easy swing difficulty, swing meter on, ball spin on, put preview on and caddie mode at manual with an XP multiplier of 1.05. Tournament difficulty changes that to Swing Expert, meter off, auto spin off, put preview off with a points multiplier of 2.45x.

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Dissertation Proposal Service Contents Also worth noting is that for those who just don’t have time to get involved in long periods of gaming to achieve coin awards EA offer the ability to buy bundles of coins with Xbox points. Buying rounds costs as little as 500 coins and EA set 6000 at 160 Microsoft Points with discounts on larger bundles… essentially going down the micro transaction route which is popular with many online games.

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Writing Xinetd Service Since the release of Kinect gamers have been waiting for a proper golf experience on the 360 and with Tiger Woods PGA Tour 13 we get the first serious attempt at moving away from the pad and onto the floor. We can control most of the menus with our hands/arms such as swiping right to select items but it is the core gameplay that most interests us. When we step in front of the sensor we have quite a lot of control at our disposal. Through motion controls we face the sensor rather than side on and stand with our hands clasped, like holding a club, to begin our shot. We then make a golf swing motion and the on-screen character does too, the sensor tracking our movement, around 1000 data points in real time, to recreate OUR swing in game. We can view further down the course by raising our hand to our eyes, like shielding them from the sun and when needing information on the contours of the green or our position on the course we crouch down. Aiming is performed by pushing our hand towards the sensor and then dragging the target around and additional functionality is via voice controls. For example in standard gameplay we would hit Y to get a caddy hint, with Kinect we simply ask our caddy to give us two options. Need help on the green its "Put Preview" and so on.

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EA Sports have been steadily enhancing the graphics quality of the Tiger Woods games with each version and this game is no different. There is a high level of polish to the wide range of courses and the weather changes each as our round progresses. Camera angles have been chosen to recreate the action we see on TV and in many cases the middle distance shots look very impressive. There is also plenty of detail close in but things don’t look as "real", just impressive. Player models are also good with 22 familiar pro’s in the game and we can even import our own face if we wish to assign it to our custom golfer. If anything the crowds are still a little generic which takes away from the realism but overall we can easily identify each course and more often than not individual aspects of those courses. Finally on the graphics front we also noted the good level of variation in the contours of each course which look as realistic as any golf simulation we have seen.

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Starting with the basic, traditional gameplay using a controller Tiger Woods PGA Tour 13 we have an impressive golf game. The new control method takes minutes to get to grips with, aided by a nice tutorial as we play the first event, and once we have mastered the basics it offers a huge amount of control over our shots.

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Custom Writing Com In terms of graphics and audio the latest Tiger Woods game scores well. The graphics are often impressive and courses/golfers rendered well. Camera angles are used to maximum effect and really the only negative aspect visually is rather bland spectators. On the whole the audio is functional if not spectacular but EA have missed one major aspect. Voice control on Kinect allows us to ask our caddy for advice, it would have been great to have them respond in words also, rather than on-screen information.

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The most impressive golf game on any format in some time. A huge amount of content for players to work through, online and offline and a control method, pad based, which offers a huge amount of control over our shots. The aim mechanic in Kinect mode needs work to make it simpler and quicker to use but overall the motion and voice functionality enhances the game.

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Stuart Davidson

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