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It is a brave developer who decides to release an adventure role playing game for the Wii. As soon as it is announced comparisons will be made with the Zelda franchise. Does it match up graphically, is the story too similar, or not similar enough… and then when people actually play it, how does it compare overall. An RPG on Wii can be impressive but fail to get close to Zelda and many will see it as a failure, not worth their time or money.
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Black Belt Essay The main gameplay really kicks in at this point and follows a traditional RPG interface. For example we have an inventory which is accessed through the game menu. In here we can equip items to limited slots and use others. As we progress in the game and level up more slots become available and of course more advanced items are also awarded. Two aspects are ever present though, a sword and the Oraclos Chain. The sword offers the standard hack and slash gameplay which we would associate with an RPG however the Oraclos Chain adds some interesting mechanics. We can for example use it to swing from one place to another, flick switches or to attack beasts in the towers, ripping flesh from them and causing damage in the process; even throwing them about. Expanding further on the chain concept we can also "chain" items together, for example multiple monsters, to cause damage to more than one at a time. Or include objects in our chain to solve puzzles and defeat more cunning enemies.
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Animations are smooth within the game and the cut-scenes which take the form of storyboard or anime-esq graphics are also decent and it is always clear what is going on in the game, or where we need to go next.
In terms of audio the orchestral based soundtrack is good and the limited cast has allowed the developer to pack in spoken parts which often lack on Wii RPGs. Really the majority of the dialogue is handled by Mavda and Elena with Aeron rarely speaking. Both Mavda and Elena are voiced clearly however Elenas accent is a little too theatrical, clearly a stylistic choice by the developers.
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Speaking of those dungeon sections, Gambarion ease us into the game reasonably well with a tutorial which feels well-paced, explaining the main mechanics over the first 30 minutes or so of game time before we return to the observatory and begin the game proper.
Pacing remains good after this as we are always working against the clock, or beast meter, to get back with our latest batch of flesh for Elena. Difficulty is also set well and from the outset we get the feel that this won’t be an easy adventure, and one which will require some thought in amongst a significant amount of bashing the A button to attack.
As is normal for games of this genre the end of tower bosses, or masters, are huge and while the early versions don’t have much of a challenge this does change and we need to ensure our character is appropriately levelled up, enhanced and equipped before starting a tower if we are to succeed. Which brings us to another minor issue, that being if we accidentally sell an item to Mavda early on in the game it cannot be bought back and early on the items we require to enhance our character are not immediately obvious. It is best to hold on to items until they are very obviously not required before selling.
At the start of the article we noted that games such as this will always be compared to Zelda and while there are flashes of Nintendo’s epic franchise present in this game it does manage to distance itself from the legend reasonably well. This is often very much down to the tone of the game, this is a much darker world than we might experience elsewhere and while Elena in her human form does offer some light the developers have captured the bleak story well, even offering some rather grotesque events nicely. Seeing Elena bite into master flesh with slime dripping from her mouth afterwards is not something we would normally expect from a Wii game and this clash of styles works well.
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