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PROTOTYPE 2 Review (XBOX 360)
In 2009 we were introduced to a new game character, Alex Mercer. With no memory of his past and a whole bunch of super-powers we took to the streets and rooftops of Manhattan in a story which would see us take on the military, mutated creatures and an evil corporation. Prototype was the name of the game and upon release it received a lot of praise for a decent plot and quality gameplay.
Now Activision and Radical Entertainment are back with a sequel, Prototype 2, which is available now for X360 and PS3 with a PC version due in the summer. In this sequel we take control of James Heller, a man on a mission to get revenge for the death of his family… but who is to blame and how much death and destruction can we cause along the way with our newly obtained super-powers?
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Persuasive Speech Global Warming Although we are pretty much super-powered from the get-go the game introduces more advanced abilities as we progress and this goes hand in hand with experience points and bonus achievements which both allow us to enhance our character. For example allowing them to run faster, recover quicker and so on.
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The game is also paced very well with the three distinct styles of gameplay mixing well to keep the player interested through the 12hr+ of content. There is always a waypoint to head for but how we get there is up to us. We might take on a combat orientated task, or maybe something more stealth based and as we progress things are also kept fresh with a constant stream of new abilities or variation of objectives which can include weapon based gameplay too… of course including favourites such as rocket launchers and the option to pick up scenery and throw it at large groups of enemies.
Prototype 2 isn’t immune to faults but they are few and far between. The slow initial segment is one. A slightly buggy auto-save feature is another and the controls can feel a touch on the sensitive side but really we are looking at minor issues and to be fair in terms of using the controller Radical have packed a massive amount of moves/actions/skills into the limited buttons available with great success.
It could also be said that Prototype 2 borrows, maybe even steals, from a wide range of popular gaming franchises, the aforementioned Assassins Creed, Crysis 2 and Darkeness as well as Resident Evil and a few others but it really doesn’t attempt to hide this. Like the rest of the game the borrowed content is here to allow as enjoyable a story as possible, strung together on some excellent, varied and always entertaining super powered gameplay.
One of the most enjoyable games of 2012.