Tom Clancy’s Ghost Recon: Future Soldier (XBOX 360)
Normally when an author, director, star… puts their name to a game it is because they feel it has something in common with their work, or maybe it is based on a movie/book they wrote. In the case of Tom Clancy things are a little more in depth as back in the mid 90’s he actually founded Red Storm Entertainment with the purpose of building a Special Ops game. That game turned out to be Tom Clancy’s Rainbow Six and since then it has spawned multiple sequels/expansions. One franchise wasn’t enough though and as well as launching the stealth based Splinter Cell games and H.A.W.X, air combat titles, 2001 saw the release of Ghost Recon which was published by Ubisoft.
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How To Write A College Application Essay Mba In terms of controls the basics in Future Soldier are all intuitive with left stick to move, right to look, left trigger to zoom and right to fire. Our Dpad controls more advanced functions such as launching a drone and the shoulder buttons are assigned to tasks like throwing sensors. X interacts or performs a stealth kill and so on. The button we will be most using, other than fire is A as it allows us to run to cover and take cover… key aspects of the game.
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"From the streets of Moscow to the far reaches of the Arctic, this all-new downloadable content pack extends your Ghost Recon Future Soldier experience with new multiplayer maps, a new multiplayer mode, a new Guerrilla Mode co-op map, and six additional weapons to give you the supreme edge over your enemies."
Graphics and Audio
In third person mode we get a nice field of vision with loads of detail and good draw distance; characters are detailed and objects are too. The cut-scenes are not quite up to the same standard, the slower pace showing up the game engine a little, but when in battle we had no significant complaints. As well as looking great in standard gameplay the switch to first person mode when zooming also looks good and there are some fantastic action pieces dotted throughout the game. Particular highlights being the short on-rails section at the end of mission one and the sand storm area later on.
For audio we get a basic soundtrack but the key aspect is the script, weapon sounds and environmental effects. This is a game all about pacing and the lack of a big, dramatic score helps to get the gamer immersed in the action. Voice acting is also good with the main characters sounding realistic and the ever present chatter staying well away from being tiresome.
That is very much the case with most of Future Soldier, this isn’t a run and gun game…more often than not any attempt at that will end in death, and the thought required to work out how to get from point A to B while keeping to our "rules" such as remaining undetected, following a NPC etc is great. Additionally, just because our objective changes from do not get detected/use stealth to allowing battle mode doesn’t meant that switching tactics is the best way to go and this is probably the reason on-rails sections have been added. They really bump up the action and allow those looking for adrenaline filled battles to feel the game caters for them too. Adding to that we have selection of challenges and the fact that our progress is rated to drive us on, something which makes it worthwhile replaying the various missions to complete.
We also appreciated the constant stream of new skills and items which the game feeds players. Even well into the campaign we are receiving new tools to assist us in our mission and learning new tactics which enhance the gameplay. A particularly stand out skill is the ability to mark multiple enemies, syncing up with our squad members to take them down at once… it brings the NPCs to life a little more without complicating the gameplay with huge numbers of commands to assign them.
It’s not all perfect in the campaign though, there are a few niggling issues such as load times being a little too long (the game actually installs audio data to disk on boot and recommends a full install). Then, as is so common nowadays, there are framerate issues, not a lot of them but during some of the bigger action sequences it is noticeable. That said it is very clear that the developers are pushing the 360 hard and so it is somewhat understandable (though not necessarily acceptable!) and we look forward to playing it in its full, smooth, high FPS glory on PC.
Looking to the multi-player during our time testing the match making worked well enough and the battles were free from lag with voice communications clear. The various character classes played with enough difference to make them all worthwhile and the maps were varied to keep us interested. There is one issue though and that is a heavy reliance on grenades. Currently, at least on the review samples, the balance favours them significantly and achieving objectives can be made near impossible by a couple of players camping near the objective ready to throw in a grenade as soon as we approach. Grenades generally kill in one blow and it becomes infuriating on the smaller maps where even taking out the enemy results in them respawning quick enough to reach throwing distance again and kill multiple enemies before the objective could possibly be achieved.
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One of the must have games of 2012.