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Mad Riders

Mad Riders

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Mad Riders (XBLA) Review

Mad Riders (XBLA)

http://www.econ.unideb.hu/?custom-admission-essay-2014 Custom Admission Essay 2014 Game titles often give a significant clue about the content… Max Payne was never going to be about fluffy bunnies was it? Or Space Invaders a game about a paperboy completing his route. For that reason it should be clear that Mad Riders isn’t going to be a game focusing on F1 2011 levels of racing detail.

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Uk Dissertation Writers Gameplay
Mad Riders follows a reasonably traditional racing formula. On this occasion we take control of various off road vehicles (ATV/Buggy) in a mad dash to complete various races/events using left/right trigger to accelerate/brake, left stick to steer and the thumb buttons to execute actions such as speed boost. Achieving this goal of a high placed finish results in stars being awarded and set numbers of stars in any tournament (group of races) unlocks the next tournament.

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http://akotguvenlik.com/?define-empirical-dissertation Define Empirical Dissertation With a mix of extreme speed and tracks which are more often than not placed on Everest like mountains with massive cliffs part of the skill is knowing when to execute tricks and jumps or focus on speed and accuracy to catch and overtake the other racers. Getting the balance perfect isn’t critical though because the developers have taken the decision to almost instantly drop us back into the action, with only a 1-2 second penalty rather than the usual lengthy impact mistakes have in other racing games.

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Graphics and Audio
As with the gameplay Techland have gone against ultra-realism for the graphics in Mad Riders. Instead what we get is a reasonable representation of the vehicles, riders and environment. There is plenty going on across the various tracks with bucket loads of trees, bushes and race related items. View distance is also good and there are some decent lighting effects and motion blur present.

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Summary
Overall Mad Racers is a whole load of fun, though it is not without a few niggling faults. First up is that the tracks do feature some areas which require complete guess work to negotiate on our first play though. Maybe it is a conscious design decision but for the most part games should reward skill and areas which are too crowded to tell where we should be turning take away from enjoyment. In addition to this we also found that on occasion the game would make an assumption that we were about to crash in a way that would fire off a reset to track when it wasn’t that cut and dry with, we feel, potential to manoeuvre our way out of danger.

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Minor issues aside the positives far, far outweigh the negatives and the end result is a game which finds a great balance of decent graphics and audio mixed with fast, fun gameplay and plenty of variation. With 45 tracks at launch and more via DLC combined with achievements, unlocks and multiplayer action there is a lot to keep players coming back to improve their level, or personal best.
Great value.

80%

About Author

Stuart Davidson

Stuart Davidson is Senior Editor at HardwareHeaven having joined the site in 2002.