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Game of Thrones

Game of Thrones

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Game of Thrones RPG (PC) Review

Game of Thrones (PC)

http://www.sephiroth.it/?help-in-french-homework Help In French Homework Coming just on the heels on the second season finale of the HBO TV series, and based on the very popular ‘A Song of Ice and Fire’ series by George R.R. Martin, Game of Thrones is a new single player role-playing game served up by Cyanide studios.

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For anyone who has read the books from the series, Game of Thrones being the title of the first one, or watched the excellent HBO show based on the books it will come as no surprise that the Game of Thrones game follows a similar narrative structure, with us bouncing between the two main protagonists in the game as we uncover more of their story.

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Game of Thrones tries to walk a different path when it comes to its combat system, not a hack and slash game and not quite simple turn based combat either. Game or Thrones uses a scheduling combat system where we can stack up our next three attacks and utilises a time lapse feature to give up more thinking time to deal with multiple attackers, set up special attacks and to control other non-player characters in our party.

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Essay On Global Warming Alester can be a Water Dancer, Sellsword or Archer. The Water Dancer is a highly skilled swordsman, using his agility and dexterity to land massive damage after avoiding incoming attacks. The Sellsword is a master assassin, using poisons and preferring to take his enemies from behind. Then we have the Archer, a fighter who prefers using bows or crossbows and keeping his enemies at a distance. Being a Red Priest Alester also has access to the R’Hllor talent, giving him a number of fire based spells and attacks that he can use in a fight.

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The graphics in Game of Thrones are created using the Unreal Engine 3, which had been around for some time now. We found that the player models looked ok, with some nice detail in some of the equipment and weapons however the general environment looked flat and wasn’t very interactive. The animation on the player models was average and during combat, although there were some nice effects, we didn’t really feel involved or connected to our character through the on screen action.

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The storyline is strong, and one of the best aspects of the game. However the combat system isn’t intuitive and takes some getting used to. The time lapse technique is interesting, however it would have been better used a tad more sparingly as we found we had to use it almost constantly to keep our character alive.

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Stuart Davidson

Stuart Davidson is Senior Editor at HardwareHeaven having joined the site in 2002.