The storyline for Inversion is a simple one, set in the near future of the fictional location of Vanguard City we take on the role of Davis Russell, a young police detective who starts out just trying to get home to wish his daughter a happy birthday. Davis’s partner, Leo Delgado, tags along, since he seems to have nothing better to do and it’s just as well he does because Vanguard City is about to be attacked by an invasion of thuggish alien types called Lutadores.
Strapping on our gravity controlling "Gravlink" which looks like a Ghostbusters proton pack attached to a power glove it is time to fight back against the Lutadores.
The weapons available are fairly standard and all the primary bases are covered from automatic machine guns and shotguns to sniper rifles. The cover mechanic is key to the gameplay and allows us to recover our injuries. Moving from one cover element to the next is the usual rush and dive method and solo/co-op styles are available with AI taking control of Leo should we not play with a friend.
Rounding things off Inversion offers an abundance of multiplayer online modes such as death match or king of the hill.
Graphics & Audio
The enemy models are detailed enough however they are reused liberally throughout the game and the player models are also acceptable and move well through the game though there isn’t anything ground breaking or outstanding to see.
On the audio front Inversion has a fairly generic music score with the usual rock type background being used liberally throughout the game. The voice acting is once again acceptable and not outstanding.
Unfortunately these moments are too few and far between to say that the game delivers on its promise completely and this is mainly down to the fact that most of the time we found the Gravlink controls to be to fiddly or time consuming to use properly. By the time we had made an object weightless then grabbed it we had taken too much damage from incoming enemy fire to warrant the effort.
The result? This made us play the game in a more standard way, turning a neat concept into a fairly standard cover based shooter which doesn’t necessarily make it a bad game. It is a perfectly decent way to pass a few hours however the missed potential did eventually get to us and some more development time to perfect the concept may well have benefitted the gameplay… Inversion 2 maybe?