NVIDIA GeForce GTX 650 Ti Launch Review featuring:
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The GeForce GTX 600 Series / Kepler Overview
The GPU has its roots in GTX 480 which first used a parallel geometry pipeline and compute architecture (inc fast context switching). In Kepler, we have various hardware blocks which perform specific tasks with the GPC being the master high level hardware block with dedicated resource for rasterization, shading, texturing and compute.
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http://kurilo.pro/college-application-report-writing-2013/ College Application Report Writing 2013 Connecting the core to its memory is a new memory interface. NVIDIA have reworked the memory subsystem to maximise the memory clock possible and therefore the bandwidth with rated speed of 6Gbps quoted. Elsewhere we have a new hardware based H.264 encoder (NVENC) which takes the video processing load away from the CUDA cores, enhancing performance and reducing power consumption.
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The significant changes brought to market by NVIDIA with the GTX 660-690 and its R300 drivers continue with three key technologies. First up is FXAA in all games, we have seen FXAA (smoother edges, smaller performance impact than MSAA) used in select games before now however from today we can enable the technology in the driver and that will be covered later in this review. Next up is surround gaming from one card. With the GTX 660-690 NVIDIA now allow us to connect three displays to one card/GPU and power resolutions such as 5760×1080 and while doing so we can also enable 3D Vision. As an added extra NVIDIA also allow the use of an "accessory" display, a fourth screen which can run at the same time as our three gaming screens for use on software such as chat, mail and browsing applications.
And finally we have TXAA… a new mode of anti-aliasing which we will cover later in the article…