AMD is catching a lot of marketing buzz with TressFX. As such NVIDIA figured, let’s introduce hairworks. DirectCompute based. In the video below you’ll see a competing response from NVIDIA, and it does look pretty snazzy alright. The example is Call of Duty: Ghosts – “Dynamic Fur” simulation for animal characters. The fur tech was first demoed at E3 2013 for Witcher 3 wolf creature and has been tested and refined through multiple game engagements including Call of Duty Ghosts, Witcher 3, and others. Each fur asset has about 400-500K hair strands. Most of these hairs are dynamically created on the fly inside GPU from roughly 10K guide hairs that are simulated and provide basis for further tessellation.