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Mantle has been many years in the making by AMD, but we were not alone in this effort! Mantle was also directly shaped by the input we received from the greater game development community that has long sought a low-level graphics API for PCs.  We worked shoulder-to-shoulder with developers like Eidos Montreal to create Mantle in the image of their needs: a streamlined, robust, efficient API for modern graphics work. In fact, Mantle is the very first lower level API designed with input from game developers for their modern craft!

At the simplest level, Mantle is an Application Programming Interface (API), or a language that game developers can use to write code that creates the beautiful graphics on your screen. In its current iteration, the Mantle API uniquely leverages the hardware in the Graphics Core Next architecture (GCN) of modern AMD Radeon™ GPUs for peak performance.

More broadly, Mantle is functionally similar to DirectX® and OpenGL, but Mantle is different in that it was purpose-built as a lower level API. By “lower level,” it’s meant that the language of Mantle more closely matches the way modern graphics architectures (like AMD’s own GCN) are designed to execute code. The primary benefit of a lower level API is a reduction in software bottlenecks, such as the time a GPU and CPU must spend translating/understanding/reorganizing code on-the-fly before it can be executed and presented to the user as graphics. Mantle comes in contrast to the “high level API,” which offers broader compatibility with multiple GPU architectures, but does so at the expense of lower performance and efficiency.

For more information on the design goals of Mantle, we encourage you to visit the “Four Core Principles of Mantle” blog.


In Thief, Mantle is utilized to improve the graphics performance of many common PC configurations at a resolution of 1080p. Let’s look at the performance impact Mantle is making for systems like these.

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First up, an entry-level gaming system based on the CPU in the new AMD A10-7700K APU (the on die GPU is disabled) and an AMD Radeon™ R7 260X graphics card. This is a sensible CPU/GPU combination that sees up to 23% more performance when Mantle is enabled in Thief. Even more importantly for these gamers, the “High Quality” graphics preset offers playable framerates with Mantle enabled! The data is clear: users with this class of system would have to opt for lower image quality if it weren’t for Mantle’s performance improvements.

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Next we’ll look at a mid/high-end gaming system based on the AMD FX-8350 and an AMD Radeon™ R9 280X graphics card. These users are already playing on the game’s highest graphics settings, but with Mantle they can do that with up to 19% higher framerates.

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We even make the experience better for customers with an AMD Radeon-based Intel system. Below is another high-end gaming system based on the Intel Core i5-4670K and the AMD Radeon™ R9 290X Graphics. Gamers with a configuration like this could see up to 17% additional performance at 1080p!

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As you can see, Mantle is making a substantial difference for a huge cross-section of the buying public that plays their games at 1080p with very affordable CPU/GPU combinations. In some cases, Mantle is even granting gamers access to previously-unplayable graphics quality! We’re very pleased that our new, young graphics API is already having such a big effect for so many people.

Dissertation Education Help Research RESOURCES FOR YOU
•Download the AMD Catalyst™ 14.3 Beta driver
•Learn more about Mantle
•Read our blogs about Mantle
•Learn more about AMD TrueAudio technology
•Read the interview with AMD TrueAudio technology’s creator
•Buy Thief on Steam™

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