4K Screenshot gallery available at bottom of page
From our video review:
So is Grid Autosport any good? The quick answer to that is yes…there is loads to do, absolutely masses of tracks, cars (combinations of both) and unlocks. Experience with older Codemasters Racing games tells us that the online aspects will be good, both the Racenet community and the available content.
In single player with AI the team orders, for me, was more of a distraction than a decent addition. There is enough going on without it and after the first few times using it the novelty factor wears off. We just want to get on with the racing.
I also still find myself disagreeing with Codemasters about what corner cutting is. Or at least I get a little frustrated about the reliability of the “race marshals” to decide what is and isn’t corner cutting. There are times I am sure I will get penalised and don’t, then occasions where I’m pretty sure it will be fine and the penalty gets applied. Common for games from this developer.
On the plus side of things the game is challenging, especially when using a wheel which should please racing game enthusiasts. We would think the majority of people in that category will find medium difficulty a challenge and anything above a real struggle to complete… which is a good thing.
Flashbacks also make an appearance here allowing us to rewind time and fix mistakes. It’s a feature I personally don’t like, it feels like cheating, but then I am not forced to use it. The choice is down to each individual gamer… even down to how many flashbacks are allowed per race.
Given that this is the PC version and that the game supports 4K resolution I also wanted to take some time to cover the graphics side of Grid Autosport. So Codemasters are a funny bunch when it comes to tech. The EGO engine (which is used here) was cutting edge a number of games ago and Codemasters were really pushing the latest DirectX11 effects which was great to see. Now, in a time when they could be leading the market again by releasing a GRID game which advances the market we see them stick to last gen consoles only with a PC version that could be so much more visually. It’s good visually… just not great (see the shots below). There is of course the advantage that with an ageing engine the game runs really nicely at 1920×1080 on mainstream graphics cards with high end cards such as the R9-290X handling 4K fine and even our dual GTX 780M’s able to game at 4K without any issue. Hopefully there is another DIRT game out next for the new consoles with an enhanced engine because using on F1 first wouldn’t have quite the potential for spectacular visuals.
Edit: Codemasters have announced that a HD textures pack designed for 4k will be launched soon as DLC, we will of course update the review when this happens.
Edit 2: Here is a quick/rough comparison video and image.
Summary of HD Textures: Despite the different camera angle there is an improvement from the pack on each car. That said the environment is most in need of an upgrade.
Anyway, also worthy of note is the varied feel of each discipline. Moving from race type to race type really does offer a completely different experience and the ability to tweak our cars only adds that… our favourite? Probably the open wheel with something like the Caparo T1 and zipping round a tight street circuit.
So in summary GRID Autosport is another quality addition to the franchise. Codemasters don’t make bad racing games so that’s no surprise. This game offers a lot for serious racing game enthusiasts, not quite as much for arcade style gamers but overall the balance is quite nice. Masses of content and loads of fun…highly recommended.