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| 3-D Audio kX 3-D Audio, DirectSound 3D, OpenAL and EAX discussion |
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#1 |
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HardwareHeaven Newbie
Join Date: Apr 2008
Posts: 3
Rep Power: 0 ![]() |
OpenAl with disabled EAX
Hi Guys,
this is "fixed" version of latest OpenAl library working correctly with kx driver. This OpenAl will always report to client process (a game) that EAX is not available, thus a game will not use it at all. I built this from latest SVN sources. I changed extension of file to .docx to be able to upload it to this server, but it is pure .zip (just rename it). Package contains files openal32.dll and wrap_oal.dll. These files must be placed in System32 directory. |
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#2 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,637
Rep Power: 69 ![]() ![]() ![]() ![]() ![]() ![]() |
Ответ: OpenAl with disabled EAX
Thanks!
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#3 |
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HardwareHeaven Newbie
Join Date: Nov 2008
Posts: 15
Rep Power: 0 ![]() |
Re: OpenAl with disabled EAX
Hey, I've been getting distortion/artifacts in an openAL game (Mirror's Edge), will this fix that?
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#4 |
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HardwareHeaven Lover
Join Date: Dec 2002
Location: Sofia, Bulgaria
Posts: 174
Rep Power: 0 ![]() |
Re: OpenAl with disabled EAX
Very nice, Thanks!
I am using x64 bit version of kx will this work with it? Even with x64bit windows I still have to place those files in System32 not SysWOW64? |
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