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| 3-D Audio kX 3-D Audio, DirectSound 3D, OpenAL and EAX discussion |
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#1 |
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h/h member-shmember
Join Date: Dec 2002
Location: Evil Empire
Posts: 2,637
Rep Power: 69 ![]() ![]() ![]() ![]() ![]() ![]() |
Welcome
Ladies and Gentlemen!
Welcome to 3D-Audio World of kX Project Audio Driver! As you might guess here we will discuss the friendship between kX and 3D-Audio (which includes DirectSound3D, EAX, other "3D Sound" standards if they are supported by this driver, and of course just "kX in Games" in general...:)... [ this is a test msg. - E., fixme, please :)]
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Last edited by Eugene Gavrilov; Aug 5, 2003 at 07:21 PM. |
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#2 |
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Freedom is a feature.
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This is awesome!
I never believe it will happpen that kX supports any kind of 3d-audio, but it happened
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-- Vedran |
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#3 |
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HardwareHeaven Junior Member
Join Date: Jun 2003
Posts: 34
Rep Power: 0 ![]() |
Good work. I hopes this driver will replace the drivers for my sblive value someday. Currently using the old audigy253 driver.
Though, i hope that the interface would improve a bit (tried the old kx driver) Does the driver add the support for 64 voice thing for my sblive ? Can i ran all the 3dmark2003 sound test with this driver ? |
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#4 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
ah, yes, Max. Thanks for reminding me to post a 'welcome' message -- I totally forgot that with all this 3534x stuff...
![]() so, yes, guys -- this is the topic to discuss all the 3-D / Gaming stuff but --please-- be as informative as possible note that 3-D-related bug reports won't require any 'help/about...' hardware information, but only the driver version, game name and a detailed issue description /Eugene |
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