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Go Back   HardwareHeaven.com > Forums > Hardware and Related Topics > kX Project Audio Driver Support Forum > 3-D Audio


3-D Audio kX 3-D Audio, DirectSound 3D, OpenAL and EAX discussion

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Old Aug 13, 2003, 01:39 AM   #1
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3534 update - e2

hi there, 3-D people

after releasing a post-3534 update (e1), here's a second one -- 3534e2
it might fix Doppler issues

http://kx.maincore.nl/beta/kx3534e2.rar

installation: copy to windows\system32\drivers, reboot

/Eugene
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Old Aug 13, 2003, 03:52 AM   #2
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duh!

I was waiting and checking for this promised update. But I was chaecking in the General Discussion.

Thanx again Eugene
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Old Aug 13, 2003, 07:49 PM   #3
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Hi,

tested e2, and found out the following in Unreal Tournament.

->1st Test:
UseDirectSound=True
Use3DHardware=False
-> Sounds good! No Pitch-shift/disorted sounds. Normal sound volume.

->2nd Test:
UseDirectSound=True
Use3DHardware=True
-> no main sounds missing anymore. I recognized that the sound is generally at lower volume. But the ambient gets still abnormal lound on some locations / movements, and then i get clicks. But no Pitch shift anymore.

Log for both tests:
Init: Galaxy is using DirectSound
Init: EAX 1.x sound hardware found!
Init: Galaxy initialized

Furthermore, Rightmark 3dSound now reports EAX3 is enabled (with e1 it didn't). In 3dSound subjective test in all three hardware modes (hardware, eax2+3) i get some clicks when moving the sound source very fast with the mouse (angle+ xy-axis). In software mode, there are no clicks when i do the same. Maybe latency problem.

RM3D CPU utilisation test: no more sounds missing, but in hardware modes still fast left/right switching and minor clicks. Still don't know how it should sound, don't have a reference.

So i think, half the work is done. Thanks!
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Old Aug 14, 2003, 02:27 AM Threadstarter Thread Starter   #4
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thanks for your report!

-----

all the future messages related to 3-D audio will be posted to the '3-D Audio' forum

>> Use3DHardware=False

of course it should sound [more or less] good - it is emulated by Microsoft

>> Use3DHardware=True
>> -> no main sounds missing anymore. I recognized that the sound is generally at lower volume.
>> But the ambient gets still abnormal lound on some locations / movements,
>> and then i get clicks.

clicks are expected -- they are caused by present spatialization mechanism (in hardware) -- I will need to have a closer look at CL drivers to be enlightened on this topic btw, the same problem happens when tweaking some MIDI Controllers (kX Synth issue)

but we should try to fix abnormal volume first!
could you provide more details? when? why? how?..

>> But no Pitch shift anymore

this is good -- the main issue with Doppler is finally solved

>> Rightmark 3dSound now reports EAX3 is enabled

EAX stuff isn't currently functional at all -- we need to finish our Reverb engine first
anyway, I've added some code to make the driver 'EAX1,2,3-capable' (at least to report such functionality)
so, all three modes ('hardware', 'eax2', 'eax3') are (and should be) totally identical

/Eugene
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Old Aug 14, 2003, 06:14 AM   #5
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Does the eax3 wiil also be supported by sblive ? How about the number of voices thing ? You know the 3dmark2003 audio benchmark ? Can sblive user able to run the 64 voices thing ? How about openal API, do you guys think about this ? Thanks
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Old Aug 14, 2003, 06:26 AM   #6
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Re: 3534 update - e2

Beta Test e2 with BattleField 1942 (Map: Battle Of Britain).

Ok, here is a update from BF1942:

5.10.0.3534 -> Upgraded to e2 (copy of file).

Started Sound Recorder
Started Bf1942 (already enabled HW sound (31 voice auto selected by the program)).
Loaded Map Single Player (with bots): Battle Of Britain
Spawned in Hanger
In the background you hear 2 bombers going up (sound is not very mutch distorted).
I move around (you hear the change in sound position, you dont hear the foot steps).
I shoot gun ... you dont hear it mutch
I start in a airplain, and get of the ground (normal you need to hear engine sound). We are around 70 or 80 sec in the audio track.
I start blasting with the guns & drop 1 bomp ( that sharps clicking you here is the sound, also, when i release my triger finger (not on audio track), the sound kept going for a few second more).

Here is a audio file, to help you get a better idear how things sound & what might be the problem.
http://www.dnh-clan.com/stuff/kx-e2.mp3


Now i'm off to bed, if you want, i can use the same methode in a few hours on other game's to see what they sound like (100 sec limit, thats the limit of the program i'm using).
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Old Aug 14, 2003, 07:29 PM   #7
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Sound sample

Ok, i recorded a sample too. You hear Unreal Tournament, how it sounds with UseDirectSound=True and Use3DHardware=False/True. I recorded about 40 secs for each test case. With Use3DHardware=True, it seems it didn't record some sounds but they were there during gameplay. Maybe this is because of UseSurround=True -Parameter, it seems the menu sounds and some of the 360 degree turn while the volume abnomality are not completely recorded.

I included the debugview logs too, on the first sight the log amount is about 3 times bigger with 3DHardware. I didn't cut the silence at the beginning, so the log-time can compared with the recorded time.

http://pms.voessing.de/home.nsf/0/51...d/$File/e2.rar

All i done is moving around a bit in the same level. It's a small one and i went to the same places, except the start point was different.

HR
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Old Aug 15, 2003, 03:58 AM Threadstarter Thread Starter   #8
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actually, stereo recordings won't help
it is necessary to record front, rear & center channels separately

anyway, I currently don't have any of the above-mentioned games installed, so I cannot reproduce the bug
the preferred was is to use microsoft/creative test utilities -- I will upload them soon

/E
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Old Aug 15, 2003, 04:23 AM   #9
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BattleField 1942 Demo can be found here:

http://downloads.gameplanet.co.nz/dl...iles/3113.html
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Old Aug 15, 2003, 11:11 AM   #10
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ut2003 demo can be found here
http://www.unrealtournament2003.com/downloads.php

a nice game you can play 5 level . online of cause

cya
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Old Aug 15, 2003, 11:12 PM   #11
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Quote:
But the ambient gets still abnormal lound on some locations
Right at the edge of the audible range? Happens with Creative's drivers, too. Might be a bug in UT, but I haven't tested with any other DS3D sound cards. I'll check later with my YMF-724 card, when I happen to be using Windows 98SE again.
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Old Aug 16, 2003, 01:03 AM Threadstarter Thread Starter   #12
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thanks for your links guys, but unfortunately I cannot afford downloading megabytes (I don't have megabucks )
anyway, here's the topic concerning directsound/eax testing tools I promised: http://www.hardwareheaven.com/showthre...threadid=23768

/Eugene
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Old Aug 16, 2003, 09:30 PM   #13
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Tested on a Audigy 2 with 3534 (no e version, just reinstalled my system).


RightMark 3D:


Well, i just tried RightMark 3D Loop ( DirectSound Hardware - 0/1 output ), and i noticed that the front sound is in reality the back sound & visa versa. Normal sound works right but Hardware Accelerated Sound isent swamped like it needs to. I also noticed that sound stops after playback for about a min or so ...

DirectSound Software - 0/1: works.

DirectSound + EAX2 - 0/1: works but same problem as Direct Sound Hardware.

DirectSound Hardware - 4/5 - 6/7 - 8/9 output: No Hardware Support



Play3DSound:


Xp Notify Wave played. Same problem. Front & Back are swamped.


Bf1942 Testing:

Same as before. The tools make it look like it works perfect, but in the game it's a totaly differend ballgame ... i think you will need to d/l the game & test them, sinds the tool don't show anything

----------------------------------------------------
kX Audio Driver, kX Mixer (Debug)
Copyright © Eugene Gavrilov, 2001-2003.
All Rights Reserved
Version: 5, 10, 00, 3534 - debug
Compiled: Aug 2 2003 22:10:32
----------------------------------------------------
Current skin: Aqua Skin
Skin Author: Eugene Gavrilov
----Hardware / Software configuration---------------
Driver Name:kX Audio Driver (Debug)
Driver Date: Aug 2 2003 22:07:58
Driver Version: 5.10.00.3534 - debug
DB Name:none
SB0240 10k2 [c800]
PCI Information:
Device: 41102 Subsys: 10021102 ChipRev: 4
Card is '10k2'
Card has MPU device
Card model is '5.1'
Card is Audigy2-compatible
Card HAS AC97 codec
Codec name: SigmaTel STAC9721/23
3D Extension: SigmaTel 3D Enhancement
Codec is 2.0 compliant
Capabilities[6940] :
DAC resolutions : -16-bit- -18-bit-
ADC resolutions : -16-bit- -18-bit-
Ext Capabilities [200]: -slot/DAC mappings-
Port: c800 Irq: 6
Playback buffer: 20a0
Record buffer: 4000
Number of AC3 buffers: 4
Tank memory: 256 kb
GSIF buffer: 256 samples
OS version: [2 5 1 Service Pack 1; 2 5 1 Service Pack 1; 156 148]
----------------------------------------------------

Last edited by ArconX; Aug 16, 2003 at 09:40 PM.
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Old Aug 18, 2003, 01:48 PM   #14
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Quote:
Originally posted by Eugene Gavrilov
thanks for your links guys, but unfortunately I cannot afford downloading megabytes (I don't have megabucks )
anyway, here's the topic concerning directsound/eax testing tools I promised: http://www.hardwareheaven.com/showthre...threadid=23768

/Eugene
i can burn and send you the demos by post if you like. pm me.

/tom
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Old Aug 18, 2003, 03:55 PM   #15
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System Specs

I have tested it using Diablo II. It works quite good actually
This is what the game reports:
16:06:59.078 Initializing sound engine...
16:06:59.625 Driver: kX Wave SB0240o 10k2 [e400] 0/1
16:06:59.625 Module: kx.sys
16:06:59.640 DirectSound3D with EAX 2 initialized
16:06:59.640 Hardware 3D buffers: 64
16:06:59.640
----------------------------------------------

----Hardware / Software configuration---------------
Ime Drivera:kX Audio Driver (Debug)
Datum Drivera: Aug 10 2003 01:53:43
Verzija Drivera: 5.10.00.3534 - debug
Ime DB-a:none
SB0240o 10k2 [e400]
PCI Information:
Device: 41102 Subsys: 10071102 ChipRev: 4
Kartica je '10k2'
Card has MPU device
Model kartice je '5.1'
Card is Audigy2-compatible
Card HAS AC97 codec
Codec name: SigmaTel STAC9721/23
3D Extension: SigmaTel 3D Enhancement
Codec is 2.0 compliant
Capabilities[6940] :
DAC resolutions : -16-bit- -18-bit-
ADC resolutions : -16-bit- -18-bit-
Ext Capabilities [200]: -slot/DAC mappings-
Port: e400 Irq: a
Playback buffer: 20a0
Record buffer: 4000
Number of AC3 buffers: 4
Tank memory: 256 kb
GSIF buffer: 256 samples
OS version: [2 5 2 ; 2 5 2 ; 156 148]
----------------------------------------------------
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Old Aug 25, 2003, 01:40 AM   #16
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Audigy 1 problems

Hi...I got myself an new computer, and i installed WIN XP and new 34 KX drivers....but then i got problems..

In some programs midi SYNTH A & B..and sound fonts just doesnt work..and in some games i got really shity sound...most of the times i dont have any sound...?...why's that....it used to work very well?

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Old Sep 1, 2003, 02:54 PM   #17
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Re: 3534 update - e2

Quote:
Originally posted by Eugene Gavrilov
hi there, 3-D people

after releasing a post-3534 update (e1), here's a second one -- 3534e2
it might fix Doppler issues

http://kx.maincore.nl/beta/kx3534e2.rar

installation: copy to windows\system32\drivers, reboot

/Eugene
Download doesn't work for me
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Old Sep 2, 2003, 01:18 AM Threadstarter Thread Starter   #18
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this is an outdated download
use 3534f instead (the url can be found on our official site)

/E
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Old Sep 2, 2003, 10:18 AM   #19
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Quote:
Originally posted by Eugene Gavrilov
this is an outdated download
use 3534f instead (the url can be found on our official site)

/E
Thx alot man, tried it and wondered that 3DMark03 now shows "Max Supported 3D Hardware Sounds 64" instead of 32.

How is this possible? And in many games I can choose now "EAX 3". I thought these drivers were meant to make music? But this stuff seems to outperform the creative driver in nearly every situation.


My thoughts as 1st time kx-project-user :

+ very nice playback-quality of midi-files (I use the 8MB one from creative ), better than with the hacked audigy 2 drivers or the standard sblive drivers (one year old ).
+ Superb DVD-Playback on nvdvd 2.55 with subwoofer enabled - the orginal creative-drivers gave me some terrible probs (awful sound) when i stopped playback or exited the player.
+ Extended options like EAX3 in many games (GTA VC, Gothic 2 + Addon, Neverwinter Nights + Addon...)
+ Solved problems in diablo 2 with 3D-Sound (with hacked drivers the sound was awful)
+ now 64 hardware accelerated 3D Sounds (but only if it is not a bug )
+ mighty kx-Mixer whose options are very impressive (at least I think so, coz i am an absolute n00b with professional drivers )
+ support for the LiveDrive 2 - IR


- some slight probs in games with 3D-Sound enabled (but this is obvious, coz these drivers are meant to make music )
- the kx-mixer eats up 13 MB !!!


OK - these were my first thoughts - keep on working on this awesome stuff so that creative let you manage the progamming of their drivers ....


Greetings and Grats for this stuff


Timo
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Old Sep 3, 2003, 01:15 AM Threadstarter Thread Starter   #20
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yes, kX Driver currently supports 64 hardware-accelerated voices
(however, as soon as our DirectSound 3D support becomes more sophisticated, the number of voices might be cut)

although the driver reports it is EAX2 and EAX3-capable, there's no actual EAX support at the moment -- we are working on it

and, finally -- 13Mb issue
have you ever tried to measure how much memory does the original software require? including 'cthelper.exe' and the other stuff -- it seems to be much more than 13Mb

anyway, thanks for your message -- new releases are out quite often -- stay tuned!

/E
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Old Sep 3, 2003, 10:36 AM   #21
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Quote:
Originally posted by Eugene Gavrilov


yes, kX Driver currently supports 64 hardware-accelerated voices
(however, as soon as our DirectSound 3D support becomes more sophisticated, the number of voices might be cut)

although the driver reports it is EAX2 and EAX3-capable, there's no actual EAX support at the moment -- we are working on it

and, finally -- 13Mb issue have you ever tried to measure how much memory does the original software require? including 'cthelper.exe' and the other stuff -- it seems to be much more than 13Mb

anyway, thanks for your message -- new releases are out quite often -- stay tuned!

/E
OK - you are right. And the Fact that the IR-Programm from CT uses Extra-Memory too shouldn't be underestimated to . With the creative drivers there where more options to free memory (unload cthelper etc).

The kx-drivers have all features united in one mixer - for this the memory usage isn't that high

Greetings

Timo


p.s. nice to hear that you are working on EAX-Support (despite the fact that these drivers are meant for musicians) - That's support which I wish from Creative....

One wish I have:

- Support of LiveDrive (2) or Audigy Drive with software DVD-Player like nvdvd or PowerDVD (or at least a possibility to configure the remote-controler )

Last edited by Hellknight[FA]; Sep 3, 2003 at 10:41 AM.
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Old Sep 13, 2003, 01:51 PM   #22
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Perfect drivers as usual with perfect results on my side Eugene.
Ever since I first installed kX I have never touched any of Creative's crap.

I am a hardcore gamer and your drivers kick ass not only in quality but performance compared to Creative's drivers when actually gaming. Performance drop with sound enabled in CPU intensive environments is much less with kX than with Creative's.

kX audio drivers make Creative's drivers look like they are in alpha stage of development.
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