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| 3-D Audio kX 3-D Audio, DirectSound 3D, OpenAL and EAX discussion |
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#1 |
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DriverHeaven Newbie
Join Date: Nov 2003
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does kx 3535 do not support eax??
but in war3 game I can use eax2!!!
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I am China,using audigy.kx driver. |
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#2 |
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Freedom is a feature.
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Yes, kX supports EAX2.
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-- Vedran |
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#3 |
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DriverHeaven Addict
Join Date: May 2003
Location: Seattle, USA
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What kinds of EAX/EAX2 features are or are not implemented or implemented fully yet in kX? In other words, what problems can we expect to have with kX's EAX/EAX2 support at this time?
Last time I tried to play Halo with kX (3536a), turning on EAX resulted in the loss of sounds like wind blowing. Turning on just hardware acceleration in Halo resulted in the loss of music but did give 3D positional sound effects. Using Hardware Accelerated sound in Morrowind results in excellent 3D positional sound, but I think it just uses DirectSound3D and not EAX. I do notice doppler-shifted sounds every once in a while though, which is cool.
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#4 |
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Freedom is a feature.
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Current support is very basic; it has to improve yet. Some things will work, some things won't.
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-- Vedran |
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#5 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
hey, guys -- this was already discussed
EAX is not the same as 'hardware-accelerated 3-D audio' EAX is just an 'Environmental audio extension' ![]() so, although the driver reports it supports EAX, it actually doesn't apply any environmental effects however, 3535 and later releases support hardware-accelerated 3-D audio more or less fine ![]() yes, the effects will be added in the future -- no estimations /E |
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#6 |
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DriverHeaven Addict
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Thanks for the clarification, Eugene. So basically DirectSound3D is supported, but not EAX (kX just reports support for the heck of it?)? That makes sense.
I know a lot of us would be excited to see any addition of EAX or other gaming-related functionality to kX. I have to admit, however, that I haven't missed EAX much since I switched to kX. It seems that a lot of newer games don't bother using it (they just use DS3D).
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#7 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
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True, kX will be best if it supports EAX. I only miss it.
Another time, GJ for those drivers! |
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#8 |
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DriverHeaven Addict
Join Date: May 2003
Location: Philadelphia, PA
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Have you all tried the 'Unified Eax' located here http://www.doomsdayhq.com/files.php?class=6
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#9 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
Posts: 3,119
Rep Power: 75 ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
>> 'Unified Eax'
unified EAX assumes that at least -some- EAX support is available in hardware so, (although I haven't tried it myself) -- it should not give you any environmental effects under kX (let me know if I'm mistaken) /E |
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#10 |
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DriverHeaven Addict
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Yeah, I think it's just some kind of wrapper that asks the driver what versions of EAX it supports and uses the supported version(s) to emulate the other versions. At best it's probably like the A3D v3 drivers, but since kX reports EAX support, Unified probably will think that kX can do some effects that it can't and will ask kX to use its non-existant effects to simulate others.
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#11 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
Posts: 422
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And how about newest EAX4? Will it be hard to implement into kX?
I`ve tried unified EAX and it only adds audio positioning in games, not special effects. However it`s very usefull when playing under 5.1 - 6.1 systems. |
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#12 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
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audio positioning should be functional in 3535 and later releases -- so, it is not added by the 'unified' stuff
moreover, eax unified is only available for games that explicitly support it -- that is, simply installing it should not add any features to unsupported software /Eugene |
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#13 | |
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DriverHeaven Addict
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Quote:
PITmaster |
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#14 | |
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DriverHeaven Addict
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Quote:
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#15 |
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kX Project Lead Programmer and Coordinator
Join Date: Dec 2002
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>> Turning on just hardware acceleration in Halo resulted in the loss of music but did give 3D positional sound effects
that's a little bit strange re-check your set-up (reset settings if necessary) make sure you haven't tried 'kxctrl -shw 18 xx' ![]() /E |
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#16 | ||
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DriverHeaven Addict
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Quote:
Quote:
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#17 |
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Porcupine Floyd
Join Date: Oct 2003
Location: Poland
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Hm I had the same problem in Call of Duty after turning EAX on. The game was not playing some sounds, not so important at all (eg. metall scratching when glider is landing), but at all something is not right.
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#18 |
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DriverHeaven Addict
Join Date: May 2003
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I'm not surprised about CoD not playing sounds with EAX enabled, but Halo should be playing the music when Hardware Acceleration is on and EAX is off because it should just be using DirectSound3D.
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#19 |
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Porcupine Floyd
Join Date: Oct 2003
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The biggest "wow" is in unreal. Try turning Hardware Acceleration and 3D mode in advenced options and play for while.
Some strange effects occur with sound positioning, for example if You look up the shoot sounds (yours) come from rear speakers, and if You look down they come from from speakers only ;> |
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#20 | |
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DriverHeaven Addict
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Quote:
PITmaster |
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#21 | |
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DriverHeaven Addict
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Quote:
I remember in the old days when the Creative drivers would freak out when the sound was positioned exactly in the middle (left-right and front-rear wise).
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#22 |
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DriverHeaven Junior Member
Join Date: Sep 2003
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*well i m not sure* *forget it* *sry*
Last edited by MechanimaL; Mar 9, 2004 at 06:32 AM. |
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